Files
libredesk/internal/autoassigner/autoassigner.go
Abhinav Raut 634fc66e9f Translate welcome to libredesk email subject
- Update all SQL queries to add missing columns

- Update the create conversation API to allow setting the initiator of a conversation. For example, we might want to use this API to create a conversation on behalf of a customer, with the first message coming from the customer instead of the agent. This param allows this.

- Minor refactors and clean up

- Tidy go.mod

- Rename structs to reflect purpose

- Create focus structs for scanning JSON payloads for clarity.
2025-08-28 00:34:56 +05:30

261 lines
8.1 KiB
Go

// Package autoassigner continuously assigns conversations at regular intervals to users.
package autoassigner
import (
"context"
"errors"
"fmt"
"math/rand"
"strconv"
"sync"
"time"
"github.com/abhinavxd/libredesk/internal/conversation/models"
tmodels "github.com/abhinavxd/libredesk/internal/team/models"
umodels "github.com/abhinavxd/libredesk/internal/user/models"
"github.com/mr-karan/balance"
"github.com/zerodha/logf"
)
var (
ErrTeamNotFound = errors.New("team not found")
)
const (
AssignmentTypeRoundRobin = "Round robin"
)
type conversationStore interface {
GetUnassignedConversations() ([]models.Conversation, error)
UpdateConversationUserAssignee(conversationUUID string, userID int, user umodels.User) error
ActiveUserConversationsCount(userID int) (int, error)
}
type teamStore interface {
GetAll() ([]tmodels.Team, error)
GetMembers(teamID int) ([]tmodels.TeamMember, error)
}
// Engine represents a manager for assigning unassigned conversations
// to team agents in a round-robin pattern.
type Engine struct {
roundRobinBalancer map[int]*balance.Balance
// Mutex to protect the balancer map
balanceMu sync.Mutex
teamMaxAutoAssignments map[int]int
systemUser umodels.User
conversationStore conversationStore
teamStore teamStore
lo *logf.Logger
closed bool
closedMu sync.Mutex
wg sync.WaitGroup
}
// New initializes a new Engine instance, set up with the provided team manager,
// conversation manager, and logger.
func New(teamStore teamStore, conversationStore conversationStore, systemUser umodels.User, lo *logf.Logger) (*Engine, error) {
var e = Engine{
conversationStore: conversationStore,
teamStore: teamStore,
systemUser: systemUser,
lo: lo,
teamMaxAutoAssignments: make(map[int]int),
roundRobinBalancer: make(map[int]*balance.Balance),
}
return &e, nil
}
// Run initiates the conversation assignment process and is to be invoked as a goroutine.
// This function continuously assigns unassigned conversations to agents at regular intervals.
func (e *Engine) Run(ctx context.Context, autoAssignInterval time.Duration) {
ticker := time.NewTicker(autoAssignInterval)
defer ticker.Stop()
e.wg.Add(1)
defer e.wg.Done()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
e.closedMu.Lock()
closed := e.closed
e.closedMu.Unlock()
if closed {
return
}
// Reload the balancer with latest team and user data.
if err := e.reloadBalancer(); err != nil {
e.lo.Error("error reloading balancer", "error", err)
}
// Start assigning conversations.
if err := e.assignConversations(); err != nil {
e.lo.Error("error assigning conversations", "error", err)
}
}
}
}
// Close signals the Engine to stop its auto-assignment process.
// It sets the closed flag, which will cause the Run loop to exit.
func (e *Engine) Close() {
e.closedMu.Lock()
defer e.closedMu.Unlock()
if e.closed {
return
}
e.closed = true
e.wg.Wait()
}
// reloadBalancer updates the round-robin balancer with the latest user and team data.
func (e *Engine) reloadBalancer() error {
e.balanceMu.Lock()
defer e.balanceMu.Unlock()
err := e.populateTeamBalancer()
if err != nil {
e.lo.Error("error updating team balancer pool", "error", err)
return err
}
return nil
}
// populateTeamBalancer populates the team balancer pool with the team members.
func (e *Engine) populateTeamBalancer() error {
teams, err := e.teamStore.GetAll()
if err != nil {
return err
}
for _, team := range teams {
if team.ConversationAssignmentType != AssignmentTypeRoundRobin {
continue
}
users, err := e.teamStore.GetMembers(team.ID)
if err != nil {
e.lo.Error("error fetching team members", "team_id", team.ID, "error", err)
continue
}
// Shuffle users to prevent ordering bias, as every app restart will pick the same first user.
rand.New(rand.NewSource(time.Now().UnixNano())).Shuffle(len(users), func(i, j int) {
users[i], users[j] = users[j], users[i]
})
// Initialize team balancer if missing
if _, exists := e.roundRobinBalancer[team.ID]; !exists {
e.lo.Debug("creating new balancer for team", "team_id", team.ID)
e.roundRobinBalancer[team.ID] = balance.NewBalance()
}
balancer := e.roundRobinBalancer[team.ID]
existingUsers := make(map[string]struct{})
for _, user := range users {
// Skip user if availability status is `away_manual` or `away_and_reassigning`
if user.AvailabilityStatus == umodels.AwayManual || user.AvailabilityStatus == umodels.AwayAndReassigning {
e.lo.Debug("user is away, skipping autoasssignment ", "team_id", team.ID, "user_id", user.ID, "availability_status", user.AvailabilityStatus)
continue
}
// Add user to the balancer pool
uid := strconv.Itoa(user.ID)
existingUsers[uid] = struct{}{}
if err := balancer.Add(uid, 1); err != nil {
if err != balance.ErrDuplicateID {
e.lo.Error("error adding user to balancer pool", "team_id", team.ID, "user_id", user.ID, "error", err)
}
continue
}
e.lo.Debug("added user to balancer pool", "team_id", team.ID, "user_id", user.ID)
}
// Remove users no longer in the team
for _, id := range balancer.ItemIDs() {
if _, exists := existingUsers[id]; !exists {
if err := balancer.Remove(id); err != nil {
e.lo.Error("error removing user from balancer pool", "team_id", team.ID, "user_id", id, "error", err)
} else {
e.lo.Debug("removed user from balancer pool", "team_id", team.ID, "user_id", id)
}
}
}
// Set max auto assigned conversations for the team
e.teamMaxAutoAssignments[team.ID] = team.MaxAutoAssignedConversations
}
return nil
}
// assignConversations function fetches conversations that have been assigned to teams but not to any individual user,
// and then proceeds to assign them to team members based on a round-robin strategy.
func (e *Engine) assignConversations() error {
unassignedConversations, err := e.conversationStore.GetUnassignedConversations()
if err != nil {
return fmt.Errorf("fetching unassigned conversations: %w", err)
}
if len(unassignedConversations) > 0 {
e.lo.Debug("found unassigned conversations", "count", len(unassignedConversations))
}
for _, conversation := range unassignedConversations {
// Get user from the pool.
userIDStr, err := e.getUserFromPool(conversation.AssignedTeamID.Int)
if err != nil {
if err != ErrTeamNotFound {
e.lo.Error("error fetching user from balancer pool", "conversation_uuid", conversation.UUID, "error", err)
}
continue
}
// Convert to int.
userID, err := strconv.Atoi(userIDStr)
if err != nil {
e.lo.Error("error converting user id from string to int", "user_id", userIDStr, "error", err)
continue
}
// Get active conversations count for the user.
activeConversationsCount, err := e.conversationStore.ActiveUserConversationsCount(userID)
if err != nil {
e.lo.Error("error fetching active conversations count for user", "user_id", userID, "error", err)
continue
}
teamMaxAutoAssignments := e.teamMaxAutoAssignments[conversation.AssignedTeamID.Int]
// Check if user has reached the max auto assigned conversations limit,
// 0 is unlimited.
if teamMaxAutoAssignments != 0 {
if activeConversationsCount >= teamMaxAutoAssignments {
e.lo.Debug("user has reached max auto assigned conversations limit, skipping auto assignment", "user_id", userID,
"user_active_conversations_count", activeConversationsCount, "max_auto_assigned_conversations", teamMaxAutoAssignments)
continue
}
}
// Assign conversation to user.
if err := e.conversationStore.UpdateConversationUserAssignee(conversation.UUID, userID, e.systemUser); err != nil {
e.lo.Error("error assigning conversation", "conversation_uuid", conversation.UUID, "error", err)
continue
}
}
return nil
}
// getUserFromPool returns user ID from the team balancer pool.
func (e *Engine) getUserFromPool(assignedTeamID int) (string, error) {
e.balanceMu.Lock()
defer e.balanceMu.Unlock()
pool, ok := e.roundRobinBalancer[assignedTeamID]
if !ok {
return "", ErrTeamNotFound
}
return pool.Get(), nil
}