#ifndef __CORE_POOL_H__ #define __CORE_POOL_H__ #include "core.h" #include "core_mutex.h" #define pool_declare(__name, __type, __size) \ typedef struct { \ int head, tail; \ int size, avail; \ __type *free[__size], pool[__size]; \ mutex_id mut; \ } pool_##__name##_t; \ pool_##__name##_t __name #define pool_init(__pname, __size) do { \ int __i; \ mutex_create(&(__pname)->mut, MUTEX_DEFAULT); \ (__pname)->size = (__pname)->avail = __size; \ (__pname)->head = (__pname)->tail = 0; \ for (__i = 0; __i < __size; __i++) \ (__pname)->free[__i] = &((__pname)->pool[__i]); \ } while (0) #define pool_final(__pname) \ ((__pname)->mut ? mutex_delete((__pname)->mut) : CORE_OK) #define pool_init_wo_lock(__pname, __size) do { \ int __i; \ (__pname)->mut = 0; \ (__pname)->size = (__pname)->avail = __size; \ (__pname)->head = (__pname)->tail = 0; \ for (__i = 0; __i < __size; __i++) \ (__pname)->free[__i] = &((__pname)->pool[__i]); \ } while (0) #define pool_alloc_node(__pname, __pptr_node) do { \ *(__pptr_node) = NULL; \ if ((__pname)->mut) mutex_lock((__pname)->mut); \ if ((__pname)->avail > 0) { \ (__pname)->avail--; \ *(__pptr_node) = (void*)(__pname)->free[(__pname)->head]; \ (__pname)->free[(__pname)->head] = NULL; \ (__pname)->head = ((__pname)->head + 1) % ((__pname)->size); \ } \ if ((__pname)->mut) mutex_unlock((__pname)->mut); \ } while (0) #define pool_free_node(__pname, __ptr_node) do { \ if ((__pname)->mut) mutex_lock((__pname)->mut); \ if ((__pname)->avail < (__pname)->size) { \ (__pname)->avail++; \ (__pname)->free[(__pname)->tail] = (void*)(__ptr_node); \ (__pname)->tail = ((__pname)->tail + 1) % ((__pname)->size); \ } \ if ((__pname)->mut) mutex_unlock((__pname)->mut); \ } while (0) #define pool_size(__pname) ((__pname)->size) #define pool_avail(__pname) ((__pname)->avail) #define pool_used(__pname) (pool_size(__pname) - pool_avail(__pname)) #endif /* ! __CORE_POOL_H__ */