Files
osmo-trx/Transceiver52M/signalVector.cpp
Pau Espin Pedrol f7331764ac SigProcLib: Improve Vector buffer allocation mess
Original issue: In order to use SSE instructions, 16-byte aligned memory
chunks are needed, and C++ version < C++11 doesn't provide for a native
new/delete store. For that reason, memalign() must be used in the
implementation of convolve_h_alloc() for some buffers.
On the other side, The C++ code relies on C++ "new T[]" operator to
allocate a chunk of memory containing an array of class instances. As
classes are complex types, they cannot be allocated through C structures
(calling malloc). Experimentally can be seen too that it's unreliable
and the process will crash during startup if malloc() is used and then a
Complex<> deferred from it.

Previous implementation allowed for use of convolve_h_alloc or new[]
based on how the (signal)Vector is called, because then the buffer is
not going to be managed internally. But that's unreliable since resize()
calling resize() on it could use "delete" operator on a malloc'ed
buffer, and end up having a new new[] allocated buffer. It was also
found that some of the callers were actually leaking memory through ASan (because the
buffer is not managed by the Vector instance).

IMHO best option would be to rewrite all this code using C structures
and malloc/free exclusively, since it would make all this cod eeasier to
maintain.

But for now, let's extend the Vector class to allow specifying an
external alloc/free function and let the Vector instance take care of
the ownership of the buffer in all scenarios.

Change-Id: Ie484a4762a7f77fe1b105188ea03a6f025730b82
2018-12-05 19:41:34 +00:00

108 lines
2.5 KiB
C++

#include "signalVector.h"
signalVector::signalVector(size_t size, vector_alloc_func wAllocFunc, vector_free_func wFreeFunc)
: Vector<complex>(size, wAllocFunc, wFreeFunc),
real(false), aligned(false), symmetry(NONE)
{
}
signalVector::signalVector(size_t size, size_t start, vector_alloc_func wAllocFunc, vector_free_func wFreeFunc)
: Vector<complex>(size + start, wAllocFunc, wFreeFunc),
real(false), aligned(false), symmetry(NONE)
{
mStart = mData + start;
}
signalVector::signalVector(complex *data, size_t start, size_t span, vector_alloc_func wAllocFunc, vector_free_func wFreeFunc)
: Vector<complex>(data, data + start, data + start + span, wAllocFunc, wFreeFunc),
real(false), aligned(false), symmetry(NONE)
{
}
signalVector::signalVector(const signalVector &vector)
: Vector<complex>(vector.size() + vector.getStart()), aligned(false)
{
mStart = mData + vector.getStart();
vector.copyTo(*this);
symmetry = vector.getSymmetry();
real = vector.isReal();
};
signalVector::signalVector(const signalVector &vector,
size_t start, size_t tail)
: Vector<complex>(start + vector.size() + tail), aligned(false)
{
mStart = mData + start;
vector.copyTo(*this);
symmetry = vector.getSymmetry();
real = vector.isReal();
};
void signalVector::operator=(const signalVector& vector)
{
resize(vector.size() + vector.getStart());
unsigned int i;
complex *dst = mData;
complex *src = vector.mData;
for (i = 0; i < size(); i++, src++, dst++)
*dst = *src;
/* TODO: optimize for non non-trivially copyable types: */
/*memcpy(mData, vector.mData, bytes()); */
mStart = mData + vector.getStart();
}
signalVector signalVector::segment(size_t start, size_t span)
{
return signalVector(mData, start, span);
}
size_t signalVector::getStart() const
{
return mStart - mData;
}
size_t signalVector::updateHistory()
{
size_t num = getStart();
unsigned int i;
complex *dst = mData;
complex *src = mStart + this->size() - num;
for (i = 0; i < num; i++, src++, dst++)
*dst = *src;
/* TODO: optimize for non non-trivially copyable types: */
/*memmove(mData, mStart + this->size() - num, num * sizeof(complex)); */
return num;
}
Symmetry signalVector::getSymmetry() const
{
return symmetry;
}
void signalVector::setSymmetry(Symmetry symmetry)
{
this->symmetry = symmetry;
}
bool signalVector::isReal() const
{
return real;
}
void signalVector::isReal(bool wOnly)
{
real = wOnly;
}
bool signalVector::isAligned() const
{
return aligned;
}
void signalVector::setAligned(bool aligned)
{
this->aligned = aligned;
}