/* * Bittorrent Client using Qt and libtorrent. * Copyright (C) 2022 Jesse Smick * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * In addition, as a special exception, the copyright holders give permission to * link this program with the OpenSSL project's "OpenSSL" library (or with * modified versions of it that use the same license as the "OpenSSL" library), * and distribute the linked executables. You must obey the GNU General Public * License in all respects for all of the code used other than "OpenSSL". If you * modify file(s), you may extend this exception to your version of the file(s), * but you are not obligated to do so. If you do not wish to do so, delete this * exception statement from your version. */ 'use strict'; if (window.qbt === undefined) { window.qbt = {}; } window.qbt.piecesBarUniqueId = 0; class PiecesBar { STATUS_DOWNLOADING = 1; STATUS_DOWNLOADED = 2; // absolute max width of 4096 // this is to support all browsers for size of canvas elements // see https://github.com/jhildenbiddle/canvas-size#test-results MAX_CANVAS_WIDTH = 4096; constructor(pieces, parameters) { this.id = 'piecesbar_' + (window.qbt.piecesBarUniqueId++); this.width = 0; this.height = 0; this.downloadingColor = 'green'; this.haveColor = 'blue'; this.borderSize = 1; this.borderColor = '#999'; if (parameters && (typeof(parameters) === 'object')) { Object.assign(this, parameters) } this.height = Math.max(this.height, 12); this.setPieces(pieces); } createElement() { this.obj = document.createElement('div'); this.obj.className = 'piecesbarWrapper'; this.obj.id = this.id; this.obj.style = 'border: ' + this.borderSize.toString() + 'px solid ' + this.borderColor + '; height: ' + this.height.toString() + 'px'; this.canvas = document.createElement('canvas'); this.canvas.id = this.id + '_canvas'; this.canvas.className = 'piecesbarCanvas'; this.canvas.width = (this.width - (2 * this.borderSize)).toString(); this.obj.appendChild(this.canvas); if (this.width > 0) { this.setPieces(this.pieces); } else { setTimeout(() => { this.checkForParent(this.id); }, 1); } return this.obj; } clear() { this.setPieces([]); } setPieces(pieces) { if (!Array.isArray(pieces)) { this.pieces = []; } else { this.pieces = pieces; } this.refresh(true); } refresh(force) { if (!this.obj?.parentNode) { return; } const pieces = this.pieces; // if the number of pieces is small, use that for the width, // and have it stretch horizontally. // this also limits the ratio below to >= 1 const width = Math.min(this.obj.offsetWidth, this.pieces.length, this.MAX_CANVAS_WIDTH); if ((this.width === width) && !force) { return; } this.width = width; // change canvas size to fit exactly in the space this.canvas.width = width - (2 * this.borderSize); const canvas = this.canvas; const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); const imageWidth = canvas.width; if (imageWidth.length === 0) return; let minStatus = Infinity; let maxStatus = 0; for (const status of pieces) { if (status > maxStatus) { maxStatus = status; } if (status < minStatus) { minStatus = status; } } // if no progress then don't do anything if (maxStatus === 0) { return; } // if all pieces are downloaded, fill entire image at once if (minStatus === this.STATUS_DOWNLOADED) { ctx.fillStyle = this.haveColor; ctx.fillRect(0, 0, canvas.width, canvas.height); return; } /* Linear transformation from pieces to pixels. * * The canvas size can vary in width so this figures out what to draw at each pixel. * Inspired by the GUI code here https://github.com/qbittorrent/qBittorrent/blob/25b3f2d1a6b14f0fe098fb79a3d034607e52deae/src/gui/properties/downloadedpiecesbar.cpp#L54 * * example ratio > 1 (at least 2 pieces per pixel) * +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ * pieces | 2 | 1 | 2 | 0 | 2 | 0 | 1 | 0 | 1 | 2 | * +---------+---------+---------+---------+---------+---------+ * pixels | | | | | | | * +---------+---------+---------+---------+---------+---------+ * * example ratio < 1 (at most 2 pieces per pixel) * This case shouldn't happen since the max pixels are limited to the number of pieces * +---------+---------+---------+---------+----------+--------+ * pieces | 2 | 1 | 1 | 0 | 2 | 2 | * +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ * pixels | | | | | | | | | | | * +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ */ const ratio = pieces.length / imageWidth; let lastValue = null; let rectangleStart = 0; // for each pixel compute its status based on the pieces for (let x = 0; x < imageWidth; ++x) { // find positions in the pieces array const piecesFrom = x * ratio; const piecesTo = (x + 1) * ratio; const piecesToInt = Math.ceil(piecesTo); const statusValues = { [this.STATUS_DOWNLOADING]: 0, [this.STATUS_DOWNLOADED]: 0 }; // aggregate the status of each piece that contributes to this pixel for (let p = piecesFrom; p < piecesToInt; ++p) { const piece = Math.floor(p); const pieceStart = Math.max(piecesFrom, piece); const pieceEnd = Math.min(piece + 1, piecesTo); const amount = pieceEnd - pieceStart; const status = pieces[piece]; if (status in statusValues) statusValues[status] += amount; } // normalize to interval [0, 1] statusValues[this.STATUS_DOWNLOADING] /= ratio; statusValues[this.STATUS_DOWNLOADED] /= ratio; // floats accumulate small errors, so smooth it out by rounding to hundredths place // this effectively limits each status to a value 1 in 100 statusValues[this.STATUS_DOWNLOADING] = Math.round(statusValues[this.STATUS_DOWNLOADING] * 100) / 100; statusValues[this.STATUS_DOWNLOADED] = Math.round(statusValues[this.STATUS_DOWNLOADED] * 100) / 100; // float precision sometimes _still_ gives > 1 statusValues[this.STATUS_DOWNLOADING] = Math.min(statusValues[this.STATUS_DOWNLOADING], 1); statusValues[this.STATUS_DOWNLOADED] = Math.min(statusValues[this.STATUS_DOWNLOADED], 1); if (!lastValue) { lastValue = statusValues; } // group contiguous colors together and draw as a single rectangle if ((lastValue[this.STATUS_DOWNLOADING] === statusValues[this.STATUS_DOWNLOADING]) && (lastValue[this.STATUS_DOWNLOADED] === statusValues[this.STATUS_DOWNLOADED])) { continue; } const rectangleWidth = x - rectangleStart; this._drawStatus(ctx, rectangleStart, rectangleWidth, lastValue); lastValue = statusValues; rectangleStart = x; } // fill a rect at the end of the canvas if (rectangleStart < imageWidth) { const rectangleWidth = imageWidth - rectangleStart; this._drawStatus(ctx, rectangleStart, rectangleWidth, lastValue); } } _drawStatus(ctx, start, width, statusValues) { // mix the colors by using transparency and a composite mode ctx.globalCompositeOperation = 'lighten'; if (statusValues[this.STATUS_DOWNLOADING]) { ctx.globalAlpha = statusValues[this.STATUS_DOWNLOADING]; ctx.fillStyle = this.downloadingColor; ctx.fillRect(start, 0, width, ctx.canvas.height); } if (statusValues[this.STATUS_DOWNLOADED]) { ctx.globalAlpha = statusValues[this.STATUS_DOWNLOADED]; ctx.fillStyle = this.haveColor; ctx.fillRect(start, 0, width, ctx.canvas.height); } } checkForParent(id) { const obj = document.getElementById(id); if (!obj) { return; } if (!obj.parentNode) { return setTimeout(function () { checkForParent(id); }, 1); } this.refresh(); } } window.qbt.PiecesBar = PiecesBar; Object.freeze(window.qbt.PiecesBar);