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Eliminate people.reify() and mostly ignore unknown users.
If I try to send a message to an unknown user (which is possible for some types of realms), then I simply ignore them during the send codepath, so that I don't later need to patch up their attributes.
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@@ -151,10 +151,14 @@ function insert_local_message(message_request, local_id) {
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message.display_recipient = _.map(emails, function (email) {
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email = email.trim();
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var person = people.get_by_email(email);
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if (person !== undefined) {
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if (person === undefined) {
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// For unknown users, we return a skeleton object.
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return {email: email, full_name: email,
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unknown_local_echo_user: true};
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} else {
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// NORMAL PATH
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return person;
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}
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return {email: email, full_name: email, skeleton: true};
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});
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}
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@@ -232,22 +236,6 @@ exports.process_from_server = function process_from_server(messages) {
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updated = true;
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compose.mark_rendered_content_disparity(message.id, true);
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}
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// If a PM was sent to an out-of-realm address,
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// we didn't have the full person object originally,
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// so we might have to update the recipient bar and
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// internal data structures
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if (client_message.type === 'private') {
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var reply_to = message_store.get_private_message_recipient(message, 'full_name', 'email');
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if (client_message.display_reply_to !== reply_to) {
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client_message.display_reply_to = reply_to;
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_.each(message.display_recipient, function (person) {
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if (people.get_by_email(person.email).full_name !== person.full_name) {
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people.reify(person);
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}
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});
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updated = true;
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}
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}
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msgs_to_rerender.push(client_message);
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locally_processed_ids.push(client_message.id);
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compose.report_as_received(client_message);
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