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presence: Eliminate unused mobile-related code.
We had a plan at some point to use this to display a phone icon or something for users who would receive push notifications if you messaged them. IT's not clear that feature was a good idea in any case, but it certainly shouldn't be synced as presence data; it would change >100x less often than the rest of presence and so should likely be synced differently, maybe as a property on user. So it's best to delete this prototype.
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@@ -14,12 +14,6 @@ const OFFLINE_THRESHOLD_SECS = 140;
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const BIG_REALM_COUNT = 250;
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const MOBILE_DEVICES = ["Android", "ZulipiOS", "ios"];
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function is_mobile(device) {
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return MOBILE_DEVICES.indexOf(device) !== -1;
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}
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exports.is_active = function (user_id) {
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if (exports.presence_info[user_id]) {
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const status = exports.presence_info[user_id].status;
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@@ -49,24 +43,15 @@ exports.get_user_ids = function () {
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function status_from_timestamp(baseline_time, info) {
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let status = 'offline';
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let last_active = 0;
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let mobileAvailable = false;
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let nonmobileAvailable = false;
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_.each(info, function (device_presence, device) {
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const age = baseline_time - device_presence.timestamp;
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if (last_active < device_presence.timestamp) {
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last_active = device_presence.timestamp;
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}
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if (is_mobile(device)) {
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mobileAvailable = device_presence.pushable || mobileAvailable;
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}
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if (age < OFFLINE_THRESHOLD_SECS) {
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switch (device_presence.status) {
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case 'active':
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if (is_mobile(device)) {
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mobileAvailable = true;
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} else {
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nonmobileAvailable = true;
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}
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status = device_presence.status;
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break;
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case 'idle':
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@@ -85,7 +70,6 @@ function status_from_timestamp(baseline_time, info) {
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}
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});
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return {status: status,
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mobile: !nonmobileAvailable && mobileAvailable,
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last_active: last_active };
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}
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@@ -153,7 +137,6 @@ exports.update_info_for_small_realm = function () {
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exports.presence_info[user_id] = {
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status: status,
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mobile: false,
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last_active: undefined,
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};
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});
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