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local echo: Remove buggy restart-related code.
We had code that would try to re-render locally echoed messages that were rendered right before a browser restart. This code has gotten buggy over time, so we are removing it for now. We will try to re-solve the problem as part of #5825, but possibly with a different strategy.
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@@ -4,7 +4,6 @@ var exports = {};
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var waiting_for_id = {};
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var waiting_for_id = {};
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var waiting_for_ack = {};
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var waiting_for_ack = {};
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var home_view_loaded = false;
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function resend_message(message, row) {
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function resend_message(message, row) {
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message.content = message.raw_content;
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message.content = message.raw_content;
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@@ -234,41 +233,6 @@ $(function () {
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on_failed_action('remove', abort_message);
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on_failed_action('remove', abort_message);
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on_failed_action('refresh', resend_message);
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on_failed_action('refresh', resend_message);
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on_failed_action('edit', edit_failed_message);
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on_failed_action('edit', edit_failed_message);
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$(document).on('home_view_loaded.zulip', function () {
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home_view_loaded = true;
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});
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});
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$(document).on('socket_loaded_requests.zulip', function (event, data) {
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var msgs_to_insert = [];
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var next_local_id = get_next_local_id();
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_.each(data.requests, function (socket_msg) {
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var msg = socket_msg.msg;
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// Check for any message objects, then insert them locally
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if (msg.stream === undefined || msg.local_id === undefined) {
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return;
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}
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msg.local_id = next_local_id;
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msg.queue_id = page_params.queue_id;
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next_local_id = truncate_precision(next_local_id + 0.01);
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msgs_to_insert.push(msg);
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});
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function echo_pending_messages() {
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_.each(msgs_to_insert, function (msg) {
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insert_local_message(msg, msg.local_id);
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});
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}
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if (home_view_loaded) {
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echo_pending_messages();
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} else {
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$(document).on('home_view_loaded.zulip', function () {
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echo_pending_messages();
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});
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}
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});
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});
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return exports;
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return exports;
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@@ -32,12 +32,6 @@ function Socket(url) {
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that._try_to_reconnect({reason: 'unsuspend'});
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that._try_to_reconnect({reason: 'unsuspend'});
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});
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});
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// Notify any listeners that we've restored these requests from localstorage
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// Listeners may mutate request objects in this list to affect re-send behaviour
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if (Object.keys(this._requests).length !== 0) {
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$(document).trigger('socket_loaded_requests.zulip', {requests: this._requests});
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}
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this._supported_protocols = ['websocket', 'xdr-streaming', 'xhr-streaming',
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this._supported_protocols = ['websocket', 'xdr-streaming', 'xhr-streaming',
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'xdr-polling', 'xhr-polling', 'jsonp-polling'];
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'xdr-polling', 'xhr-polling', 'jsonp-polling'];
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if (page_params.test_suite) {
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if (page_params.test_suite) {
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@@ -69,9 +63,7 @@ Socket.prototype = {
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// browser restarts if a restart takes place before a message
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// browser restarts if a restart takes place before a message
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// is successfully transmitted.
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// is successfully transmitted.
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// If that is the case, the success/error callbacks will not
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// If that is the case, the success/error callbacks will not
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// be automatically called. They can be re-added by modifying
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// be automatically called.
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// the loaded-from-localStorage request in the payload of
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// the socket_loaded_requests.zulip event.
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send: function Socket__send(msg, success, error) {
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send: function Socket__send(msg, success, error) {
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var request = this._make_request('request');
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var request = this._make_request('request');
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request.msg = msg;
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request.msg = msg;
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