While they can share some code, opening the edit panel
for a stream and clearing the panel are pretty different
actions, so we simplify the API for each thing.
You no longer have to pass in booleans, and for the clear
case, you don't have to pass in a bogus node that just
gets ignored.
This fixes a bug where hitting the "n" hotkey was
causing double work related to the hashchange system.
The code is now organized like this:
do_open_create_stream() does the GUI piece
We call the above directly for hash changes.
For in-app actions, whether clicks or hotkeys,
we call open_create_stream(), which delegates
most of the work to do_open_create_stream() but
also updates the hash.
This diff looks a bit more complicated than it really is.
We had a bug where we'd call subs.change_state for
non-streams-related changes. The bug probably barely
impacted customers, since it's hard to get into that
situation unless you're in "Settings", and then the
code mostly did nothing. There's still a deeper issue
of what we actually do want to for settings changes,
but this fix does not address that.
We invert the conditionals related to internal state
changes, so that we can handle internal state changes.
And we make sure to only call subs.change_state if our
"base" is "streams".
This is mostly extracting the code within the `if`
block, as well as setting `base`, which wasn't used
elsewhere.
Also, the `else` no longer calls `is_overlay_hash`,
which was a redundant check.
This is definitely a micro-optimization, but avoiding
creating an extra object speeds up page loads by about
20ms per 1000 streams.
It's slightly sketchy to mutate the value in place, but
the original value never gets used again.
We now let color_data keep its own state for
unused_colors, so that we longer have to pass in
a large list of unused_colors every time we want
to assign a new stream color.
This mostly matters at startup, where we might
be cycling through 5000 streams. We claim all
the unused colors up front.
Each operation now has an upper bound of expensiveness,
where the worst case scenario is basically popping
off the first element of a list of <= 24 colors.
The algorithm is now deterministic, too, to make
it easier to test. It's unclear whether random color
assignment ever had much benefit, and it made unit
testing the algorithm difficult. Now we have 100%
line coverage.
Fixes part of #10902.
When there is some error in connecting to server(more specifically to the
tornado server) the "Unable to connect to Zulip" connection error message
gets cleared as Django server could send the response of "get" request of
old messages and hence get_old_messages_success hides the error message
even though the connection is not properly established.
Fixes: #5599.
This commit fixes bug: When user clicks on remove-user-pill-btn,
it closes the parent modal instead of removing user pill from input.
This happens because button has class `exit` and there is click
event listener on all `exit` class buttons, which closes modal.
Fix this by adding `e.stopPropogation` to remove-user-pill listener.
While we don't actually need another tooltip on /stats right now, this
provides a clear approach for how to do that. We've since added
tooltips in various other parts of the webapp, and that code is pretty
copy-pasteable, so I think it's reasonable to say this closes#4612.
Cleaned up by tabbott to remove a bunch of unnecessary changes.
This code prevents the password bar from being incorrectly clear after
the sign up form is rendered again after invalid data is submitted
(generally due to forgetting to agree to ToS).
Fixes#10868.
I think this will fix a Casper flake where there was a race
window with multiple temp DOM elements holding copied text.
I also add a comment to the code I think causes this race
for the tests.