This is a follow-up to merging the compose and reactions emoji
pickers. The logic for what happens when the user picks an emoji via
the hotkeys (i.e. hits `enter`) was still attempting to add a reaction
to the currently selected message unconditionally.
This commit adds a check in the two `enter` key code paths, and does
the correct thing in each case.
Fixes#4736.
The click target was still for #hamburger even though it has since
been changed to .hamburger. This fixes the selectors to make it work
with the new className declaration over ID.
Rather than checking every modal individually in hotkey.js for
handing the escape key, we now use the modals API:
is_active: says whether any modal is open
close_active: closes the active modal
We were mapping the escape key to fake-click a redundant
click handler when the settings pages were open. This fix
lets the actual click handling work via modals.js, and it
lets keyboard handling directly calls modals.close_settings().
This is one of the last major endpoints that were still done in the
pre-REST style.
While we're at it, we change the endpoint to expect a stream ID, not a
stream name.
This commit removes all references to feature_flags.local_echo.
It's been a core feature for about four years, so I think we
can safely say the experiment was successful.:)
The function modals.is_active() can see if modals are open
without having to look at the DOM. This should make it snappier
to type in the compose box. Even if the speedup is pretty minor,
not having to worry about jQuery slowness should make it easier
to diagnose future compose box issues.
The new function gets used in other places, too, where performance
isn't so much an issue.
The list_render class "list" prop was immutable so when the
data prop would be updated it would not appropriately update
the data inside the primary list for filtering.
This commit also fixes an issue where if a jQuery selection was
passed in, all the nodes rather than just the first get copied over.
This doesn't completely fix settings responsiveness, but it's a big
step along the way. Outstanding issues include:
1. When switching tabs from settings to organization, it will launch
the first item which is more annoying in this view since it brings you
into that tab. Haven’t decided on an elegant solution to this yet.
2. Sidebar scrolling doesn’t work. I have to restructure how the top
section and bottom sections of content are displayed to fix this.
Likely by enforcing min-height of 100% - bottom height on the top piece.
3. Most of it is actually reasonably responsive but some isn’t, and
should be fixed on a case-by-case.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This was a regression introduced in ba7b7a9. The ID of the
edit boxes were changed in that commit, but this event
listener was not updated to reflect that.
This fixes an issue where browsers without local storage (aka the
Zulip ancient QT-based desktop app) would throw an exception trying to
reload in modern Zulip.
Previously, we'd log an exception whenever an invalid hashchange
reload token appeared, which is probably a bit excessive given that
this can happen without anything being wrong.
We instead just log something for debugging in the blueslip log and
make sure the #reload hash is cleared.
This is the first part of handling an annoying race that would cause
us to try drawing the right sidebar using (in part) users that we
haven't learned about yet (because we were offline/suspended when they
were created, and we haven't quite realized our event queue is gone yet).
Without changing how we render emoji in messages or changing the data
set used for emoji names, this switches us to the superior
percentage-based system for choosing which emoji from the spritesheet
to select and the iamcal sprite sheets.
It requires some small changes to CSS to ensure emoji are centered
properly in the new design.
Based on Harshit Gupta's work on "Interrelated emoji infrastructure changes".
If we pin a stream, we now scroll up as needed to make sure the
stream is still in view after pinning it. (Note that we don't do
this in the un-pinning case, since users un-pinning stuff may be
doing cleanup on pinned streams they no longer care about.)
Fixes#1714.