Earlier, we were passing a map `device_id_to_encrypted_data`
and http headers as separate fields to bouncer.
The downside of that approach is it restricts the bouncer to
process only one type of notice i.e. either notification for
a new message or removal of sent notification, because it
used to receive a fixed priority and push_type for all the
entries in the map.
Also, using map restricts the bouncer to receive only one
request per device_id. Server can't send multiple notices
to a device in a single call to bouncer.
Currently, the server isn't modelled in a way to make a
single call to the bouncer with:
* Both send-notification & remove-notification request data.
* Multiple send-notification request data to the same device.
This commit replaces the old protocol of sending data with
a list of objects where each object has the required data
for bouncer to send it to FCM or APNs.
This makes things a lot flexible and opens possibility for
server to batch requests in a different way if we'd like to.
This commit updates 'handle_remove_push_notification' function
to use the new 'send_push_notifications' function.
It leads to encrypt the removal payload before sending it to bouncer.
Fixes part of #35368.
In 'test_e2ee_push_notifications', the `SendPushNotificationTest` class
is already decorated with `@activate_push_notification_service()`,
so individual test methods do not need to repeat it.
This commit adds support to send encrypted push notifications
to devices registered to receive encrypted notifications.
URL: `POST /api/v1/remotes/push/e2ee/notify`
payload: `realm_uuid` and `device_id_to_encrypted_data`
The POST request needs to be authenticated with the server’s
API key.
Note: For Zulip Cloud, a background fact about the push bouncer is
that it runs on the same server and database as the main application;
it’s not a separate service. So, as an optimization we directly call
'send_e2ee_push_notifications' function and skip the HTTP request.