We now can send an implied matrix of user/stream tuples
for peer_add and peer_remove events.
The client code basically does this:
for stream_id in event['stream_ids']:
for user_id in event['user_ids']:
update_sub(stream_id, user_id)
We used to send individual events, which gets real
expensive when you are creating new streams. For
the case of copy-to-stream case, we should see
events go from U to 1, where U is the number of users
added.
Note that we don't yet fully optimize the potential
of this schema. For adding a new user with lots
of default streams, we still send S peer_add events.
And if you subscribe a bunch of users to a bunch of
private streams, we only go from U * S to S; we can't
optimize it down to one event easily.
In Firefox, other Keyboard shortcuts stop working once the users
presses escape to exit the search bar.
Fix this by explicitly focusing the main panel after we exit search.
Fixes#16394.
As per https://stackoverflow.com/questions/1865837/ location.href
should be preferred to location.replace in some places due to the
fact that location.replace violates browser history and breaks back key.
Using web_public_guest for anonymous users is confusing since
'guest' is actually a logged-in user compared to
web_public_guest which is not logged-in and has only
read access to messages. So, we rename it to
web_public_visitor.
This shows the normal popover instead of extended profile.
We use the standard event handler attached to the body element in
`popovers.js` instead of attaching a new one.
For streams in which only full members are allowed to post,
we block guest users from posting there.
Guests users were blocked from posting to admin only streams
already. So now, guest users can only post to
STREAM_POST_POLICY_EVERYONE streams.
This is not a new feature but a bugfix which should have
happened when implementing full member stream policy / guest users.
For the lines of code that I changed here, we were
getting field reports that the below code
was getting `undefined`:
emoji.all_realm_emojis.get(r.emoji_code)
It's not really clear to me how this could happen,
but we definitely should fail softly here. We
still report it as an error, but we let the function
return and don't trigger a TypeError.
If there's a legitimate reason for realms to delete
realm emojis, we should either downgrade this to a
warning or consider a strategy of back-fixing messages
when realm emojis get deleted.
We rename all_everyone_warn_threshold to
wildcard_mention_large_stream_threshold as we would
be adding wildcard_mention_policy and this
constant will also be used to show error
in case when wildcard_mention_policy is set
to admins only.
There is a bug in invite flow, where the button text resets
to incorrect text after the invitation process is completed.
This bug is because we are using $().button("reset") to
reset the button text, but the data-reset-text attribute of
button is not changed when toggling between multi-use link
invite and email invites.
This bug can be fixed by setting data-reset-text attribute
in a way similar to the way we set data-loading-text attribute
on toggling between multiuse and normal invites.
But according to the bootstrap docs,"reset" method was removed
in v4.0 (https://getbootstrap.com/docs/4.0/migration/#buttons).
Though we are not using Bootstrap v4.0 as of now, but it is
good to remove such methods as it will help in future when we
would upgrade to later bootstrap versions.
So instead of fixing this by above mentioned patch, we are
fixing this by removing "reset" method and instead using simple
jquery to reset the text and enable the button after the invite
process is completed.
This commit introduces the UI model for the 'view in playground' feature.
The option is a 1-click UX if only one playground link has been configured
for the programming language in the code block. If multiple such playgounds
have been configured, we display a popover with the different playground
options.
The actual code extraction logic occurs here and we set the target href
combining the url_prefix and the extracted code for both these scenarios.
Fixes: #11618
The Pygments language used is extracted from the data-attribute attached
to the outer `div` element. This option is displayed if the playground
mapping for that language can be found.
The UI model which does the actual code extraction and displaying the
popover is done in a future commit.
This is being hardcoded just for the prototype, post which we should add
support for realm admins to configure their own choices. The structure
here is similar to what we eventually want in the configuration API.