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This is the preferred way to check that a user id belongs to the current user. We have a recent bug where the current user's circle doesn't turn green right away. It's not clear this is the fix, though. (It's hard to repro locally.)
185 lines
5.3 KiB
JavaScript
185 lines
5.3 KiB
JavaScript
var presence = (function () {
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var exports = {};
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// This module just manages data. See activity.js for
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// the UI of our buddy list.
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exports.presence_info = {};
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/* Mark users as offline after 140 seconds since their last checkin,
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* Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle
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*/
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var OFFLINE_THRESHOLD_SECS = 140;
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var BIG_REALM_COUNT = 250;
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var MOBILE_DEVICES = ["Android", "ZulipiOS", "ios"];
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function is_mobile(device) {
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return MOBILE_DEVICES.indexOf(device) !== -1;
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}
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exports.is_active = function (user_id) {
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var presence_info = exports.presence_info;
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if (presence_info[user_id]) {
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var status = presence_info[user_id].status;
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if (status && status === "active") {
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return true;
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}
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}
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return false;
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};
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exports.get_status = function (user_id) {
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if (people.is_my_user_id(user_id)) {
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return "active";
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}
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if (user_id in exports.presence_info) {
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return exports.presence_info[user_id].status;
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}
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return "offline";
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};
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exports.get_user_ids = function () {
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var user_ids = Object.keys(exports.presence_info);
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return user_ids;
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};
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function status_from_timestamp(baseline_time, info) {
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var status = 'offline';
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var last_active = 0;
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var mobileAvailable = false;
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var nonmobileAvailable = false;
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_.each(info, function (device_presence, device) {
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var age = baseline_time - device_presence.timestamp;
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if (last_active < device_presence.timestamp) {
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last_active = device_presence.timestamp;
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}
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if (is_mobile(device)) {
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mobileAvailable = device_presence.pushable || mobileAvailable;
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}
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if (age < OFFLINE_THRESHOLD_SECS) {
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switch (device_presence.status) {
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case 'active':
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if (is_mobile(device)) {
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mobileAvailable = true;
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} else {
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nonmobileAvailable = true;
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}
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status = device_presence.status;
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break;
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case 'idle':
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if (status !== 'active') {
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status = device_presence.status;
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}
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break;
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case 'offline':
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if (status !== 'active' && status !== 'idle') {
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status = device_presence.status;
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}
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break;
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default:
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blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined);
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}
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}
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});
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return {status: status,
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mobile: !nonmobileAvailable && mobileAvailable,
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last_active: last_active };
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}
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// For testing
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exports._status_from_timestamp = status_from_timestamp;
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exports.set_info_for_user = function (user_id, info, server_time) {
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var status = status_from_timestamp(server_time, info);
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exports.presence_info[user_id] = status;
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};
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exports.set_info = function (presences, server_timestamp) {
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exports.presence_info = {};
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_.each(presences, function (info, this_email) {
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var person = people.get_by_email(this_email);
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if (person === undefined) {
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if (!(server_events.suspect_offline || reload_state.is_in_progress())) {
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// If we're online, and we get a user who we don't
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// know about in the presence data, throw an error.
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blueslip.error('Unknown email in presence data: ' + this_email);
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}
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// Either way, we deal by skipping this user and
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// rendering everyone else, to avoid disruption.
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return;
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}
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var user_id = person.user_id;
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if (user_id) {
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var status = status_from_timestamp(server_timestamp,
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info);
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exports.presence_info[user_id] = status;
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}
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});
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exports.update_info_for_small_realm();
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};
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exports.update_info_for_small_realm = function () {
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if (people.get_realm_count() >= BIG_REALM_COUNT) {
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// For big realms, we don't want to bloat our buddy
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// lists with lots of long-time-inactive users.
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return;
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}
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// For small realms, we create presence info for users
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// that the server didn't include in its presence update.
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var presence_info = exports.presence_info;
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var persons = people.get_realm_persons();
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_.each(persons, function (person) {
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var user_id = person.user_id;
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var status = "offline";
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if (presence_info[user_id]) {
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// this is normal, we have data for active
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// users that we don't want to clobber.
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return;
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}
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if (person.is_bot) {
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// we don't show presence for bots
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return;
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}
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if (people.is_my_user_id(user_id)) {
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status = "active";
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}
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presence_info[user_id] = {
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status: status,
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mobile: false,
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last_active: undefined,
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};
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});
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};
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exports.last_active_date = function (user_id) {
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var info = exports.presence_info[user_id];
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if (!info || !info.last_active) {
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return;
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}
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var date = new XDate(info.last_active * 1000);
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return date;
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};
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return exports;
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}());
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if (typeof module !== 'undefined') {
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module.exports = presence;
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}
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window.presence = presence;
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