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We will eventually want these functions to support things other than local echo, such as ephemeral messages from chat bots.
66 lines
1.8 KiB
JavaScript
66 lines
1.8 KiB
JavaScript
var local_message = (function () {
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var exports = {};
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function truncate_precision(float) {
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return parseFloat(float.toFixed(3));
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}
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exports.now = function () {
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var timestamp = new XDate().getTime() / 1000;
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return timestamp;
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};
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exports.insert_message = function (message) {
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// It is a little bit funny to go through the message_events
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// codepath, but it's sort of the idea behind local echo that
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// we are simulating server events before they actually arrive.
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message_events.insert_new_messages([message], true);
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};
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exports.get_next_id = (function () {
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var already_used = {};
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return function () {
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var local_id_increment = 0.01;
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var latest = page_params.max_message_id;
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if (typeof message_list.all !== 'undefined' && message_list.all.last() !== undefined) {
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latest = message_list.all.last().id;
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}
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latest = Math.max(0, latest);
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var next_local_id = truncate_precision(latest + local_id_increment);
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if (already_used[next_local_id]) {
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// If our id is already used, it is probably an edge case like we had
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// to abort a very recent message.
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blueslip.warn("We don't reuse ids for local echo.");
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return;
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}
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if (next_local_id % 1 > local_id_increment * 5) {
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blueslip.warn("Turning off local echo for this message to let host catch up");
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return;
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}
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if (next_local_id % 1 === 0) {
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// The logic to stop at 0.05 should prevent us from ever wrapping around
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// to the next integer.
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blueslip.error("Programming error");
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return;
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}
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already_used[next_local_id] = true;
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return next_local_id;
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};
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}());
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return exports;
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}());
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if (typeof module !== 'undefined') {
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module.exports = local_message;
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}
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