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			416 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
var Socket = (function () {
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var CLOSE_REASONS = {
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    none_given:   {code: 4000, msg: "No reason provided"},
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    no_heartbeat: {code: 4001, msg: "Missed too many heartbeats"},
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    auth_fail:    {code: 4002, msg: "Authentication failed"},
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    ack_timeout:  {code: 4003, msg: "ACK timeout"},
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    cant_send:    {code: 4004, msg: "User attempted to send while Socket was not ready"},
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    unsuspend:    {code: 4005, msg: "Got unsuspend event"},
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};
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function Socket(url) {
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    this.url = url;
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    this._is_open = false;
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    this._is_authenticated = false;
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    this._is_reconnecting = false;
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    this._reconnect_initiation_time = null;
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    this._next_req_id_counter = 0;
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    this._connection_failures = 0;
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    this._reconnect_timeout_id = null;
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    this._heartbeat_timeout_id = null;
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    this._localstorage_requests_key = 'zulip_socket_requests';
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    this._requests = this._localstorage_requests();
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    var that = this;
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    this._is_unloading = false;
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    $(window).on("unload", function () {
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        that._is_unloading = true;
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    });
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    $(document).on("unsuspend", function () {
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        that._try_to_reconnect({reason: 'unsuspend'});
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    });
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    // Notify any listeners that we've restored these requests from localstorage
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    // Listeners may mutate request objects in this list to affect re-send behaviour
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    if (Object.keys(this._requests).length !== 0) {
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        $(document).trigger('socket_loaded_requests.zulip', {requests: this._requests});
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    }
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    this._supported_protocols = ['websocket', 'xdr-streaming', 'xhr-streaming',
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                                 'xdr-polling', 'xhr-polling', 'jsonp-polling'];
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    if (page_params.test_suite) {
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        this._supported_protocols = _.reject(this._supported_protocols,
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                                             function (x) { return x === 'xhr-streaming'; });
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        // Don't create the SockJS on startup when running under the test suite.
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        // The first XHR request gets considered part of the page load and
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        // therefore the PhantomJS onLoadFinished handler doesn't get called
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        // until the SockJS XHR finishes, which happens at the heartbeat, 25
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        // seconds later.  The SockJS objects will be created on demand anyway.
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    } else {
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        this._create_sockjs_object();
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    }
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}
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Socket.prototype = {
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    _create_sockjs_object: function Socket__create_sockjs_object() {
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        this._sockjs = new SockJS(this.url, null, {protocols_whitelist: this._supported_protocols});
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        this._setup_sockjs_callbacks(this._sockjs);
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    },
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    _make_request: function Socket__make_request(type) {
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        return {req_id: this._get_next_req_id(),
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                type: type,
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                state: 'pending'};
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    },
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    // Note that by default messages are queued and retried across
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    // browser restarts if a restart takes place before a message
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    // is successfully transmitted.
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    // If that is the case, the success/error callbacks will not
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    // be automatically called. They can be re-added by modifying
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    // the loaded-from-localStorage request in the payload of
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    // the socket_loaded_requests.zulip event.
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    send: function Socket__send(msg, success, error) {
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        var request = this._make_request('request');
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        request.msg = msg;
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        request.success = success;
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        request.error = error;
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        this._save_request(request);
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        if (! this._can_send()) {
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            this._try_to_reconnect({reason: 'cant_send'});
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            return;
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        }
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        this._do_send(request);
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    },
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    _get_next_req_id: function Socket__get_next_req_id() {
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        var req_id = page_params.event_queue_id + ':' + this._next_req_id_counter;
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        this._next_req_id_counter += 1;
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        return req_id;
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    },
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    _req_id_too_new: function Socket__req_id_too_new(req_id) {
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        var counter = req_id.split(':')[2];
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        return parseInt(counter, 10) >= this._next_req_id_counter;
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    },
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    _req_id_sorter: function Socket__req_id_sorter(req_id_a, req_id_b) {
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        // Sort in ascending order
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        var a_count = parseInt(req_id_a.split(':')[2], 10);
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        var b_count = parseInt(req_id_b.split(':')[2], 10);
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        return a_count - b_count;
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    },
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    _do_send: function Socket__do_send(request) {
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        var that = this;
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        this._requests[request.req_id].ack_timeout_id = setTimeout(function () {
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            blueslip.info("Timeout on ACK for request " + request.req_id);
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            that._try_to_reconnect({reason: 'ack_timeout'});
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        }, 2000);
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        try {
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            this._update_request_state(request.req_id, 'sent');
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            this._sockjs.send(JSON.stringify({req_id: request.req_id,
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                                              type: request.type, request: request.msg}));
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        } catch (e) {
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            this._update_request_state(request.req_id, 'pending');
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            if (e instanceof Error && e.message === 'INVALID_STATE_ERR') {
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                // The connection was somehow closed.  Our on-close handler will
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                // be called imminently and we'll retry this request upon reconnect.
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                return;
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            } else if (e instanceof Error && e.message.indexOf("NS_ERROR_NOT_CONNECTED") !== -1) {
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                // This is a rarely-occurring Firefox error.  I'm not sure
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                // whether our on-close handler will be called, so let's just
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                // call close() explicitly.
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                this._sockjs.close();
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                return;
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            }
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            throw e;
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        }
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    },
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    _can_send: function Socket__can_send() {
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        return this._is_open && this._is_authenticated;
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    },
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    _resend: function Socket__resend(req_id) {
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        var req_info = this._requests[req_id];
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        if (req_info.ack_timeout_id !== null) {
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            clearTimeout(req_info.ack_timeout_id);
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            req_info.ack_timeout_id = null;
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        }
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        if (req_info.type !== 'request') {
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            return;
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        }
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        this._do_send(req_info);
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    },
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    _process_response: function Socket__process_response(req_id, response) {
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        var req_info = this._requests[req_id];
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        if (req_info === undefined) {
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            if (this._req_id_too_new(req_id)) {
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                blueslip.error("Got a response for an unknown request",
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                               {request_id: req_id, next_id: this._next_req_id_counter,
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                                outstanding_ids: _.keys(this._requests)});
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            }
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            // There is a small race where we might start reauthenticating
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            // before one of our requests has finished but then have the request
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            // finish and thus receive the finish notification both from the
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            // status inquiry and from the normal response.  Therefore, we might
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            // be processing the response for a request where we already got the
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            // response from a status inquiry.  In that case, don't process the
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            // response twice.
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            return;
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        }
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        if (response.result === 'success' && req_info.success !== undefined) {
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            req_info.success(response);
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        } else if (req_info.error !== undefined) {
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            req_info.error('response', response);
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        }
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        this._remove_request(req_id);
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    },
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    _process_ack: function Socket__process_ack(req_id) {
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        var req_info = this._requests[req_id];
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        if (req_info === undefined) {
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            blueslip.error("Got an ACK for an unknown request",
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                           {request_id: req_id, next_id: this._next_req_id_counter,
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                            outstanding_ids: _.keys(this._requests)});
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            return;
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        }
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        if (req_info.ack_timeout_id !== null) {
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            clearTimeout(req_info.ack_timeout_id);
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            req_info.ack_timeout_id = null;
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        }
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    },
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    _setup_sockjs_callbacks: function Socket__setup_sockjs_callbacks(sockjs) {
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        var that = this;
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        sockjs.onopen = function Socket__sockjs_onopen() {
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            blueslip.info("Socket connected [transport=" + sockjs.protocol + "]");
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            if (that._reconnect_initiation_time !== null) {
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                // If this is a reconnect, network was probably
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                // recently interrupted, so we optimistically restart
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                // get_events
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                server_events.restart_get_events();
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            }
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            that._is_open = true;
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            // Notify listeners that we've finished the websocket handshake
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            $(document).trigger($.Event('websocket_postopen.zulip', {}));
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            // We can only authenticate after the DOM has loaded because we need
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            // the CSRF token
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            $(function () {
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                var request = that._make_request('auth');
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                request.msg = {csrf_token: csrf_token,
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                               queue_id: page_params.event_queue_id,
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                               status_inquiries: _.keys(that._requests)};
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                request.success = function (resp) {
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                  that._is_authenticated = true;
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                  that._is_reconnecting = false;
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                  that._reconnect_initiation_time = null;
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                  that._connection_failures = 0;
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                  var resend_queue = [];
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                  _.each(resp.status_inquiries, function (status, id) {
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                    if (status.status === 'complete') {
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                        that._process_response(id, status.response);
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                    } else if (status.status === 'received') {
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                        that._update_request_state(id, 'sent');
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                    } else if (status.status === 'not_received') {
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                        resend_queue.push(id);
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                    }
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                  });
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                  resend_queue.sort(that._req_id_sorter);
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                  _.each(resend_queue, function (id) {
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                      that._resend(id);
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                  });
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                };
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                request.error = function (type, resp) {
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                  blueslip.info("Could not authenticate with server: " + resp.msg);
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                  that._connection_failures += 1;
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                  that._try_to_reconnect({reason: 'auth_fail',
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                                          wait_time: that._reconnect_wait_time()});
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                };
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                that._save_request(request);
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                that._do_send(request);
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            });
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        };
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        sockjs.onmessage = function Socket__sockjs_onmessage(event) {
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            if (event.data.type === 'ack') {
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                that._process_ack(event.data.req_id);
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            } else {
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                that._process_response(event.data.req_id, event.data.response);
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            }
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        };
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        sockjs.onheartbeat = function Socket__sockjs_onheartbeat() {
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            if (that._heartbeat_timeout_id !== null) {
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                clearTimeout(that._heartbeat_timeout_id);
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                that._heartbeat_timeout_id = null;
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            }
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            that._heartbeat_timeout_id = setTimeout(function () {
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                that._heartbeat_timeout_id = null;
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                blueslip.info("Missed too many hearbeats");
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                that._try_to_reconnect({reason: 'no_heartbeat'});
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            }, 60000);
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        };
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        sockjs.onclose = function Socket__sockjs_onclose(event) {
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            if (that._is_unloading) {
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                return;
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            }
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            // We've failed to handshake, but notify that the attempt finished
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            $(document).trigger($.Event('websocket_postopen.zulip', {}));
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            blueslip.info("SockJS connection lost.  Attempting to reconnect soon."
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                          + " (" + event.code.toString() + ", " + event.reason + ")");
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            that._connection_failures += 1;
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            that._is_reconnecting = false;
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            // We don't need to specify a reason because the Socket is already closed
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            that._try_to_reconnect({wait_time: that._reconnect_wait_time()});
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        };
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    },
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    _reconnect_wait_time: function Socket__reconnect_wait_time() {
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        if (this._connection_failures === 1) {
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            // We specify a non-zero timeout here so that we don't try to
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            // immediately reconnect when the page is refreshing
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            return 30;
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        }
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        return Math.min(90, Math.exp(this._connection_failures/2)) * 1000;
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    },
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    _try_to_reconnect: function Socket__try_to_reconnect(opts) {
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        opts = _.extend({wait_time: 0, reason: 'none_given'}, opts);
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        var that = this;
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        var now = (new Date()).getTime();
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        if (this._is_reconnecting && now - this._reconnect_initiation_time < 1000) {
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            // Only try to reconnect once a second
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            return;
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        }
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        if (this._reconnect_timeout_id !== null) {
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            clearTimeout(this._reconnect_timeout_id);
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            this._reconnect_timeout_id = null;
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        }
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        if (this._heartbeat_timeout_id !== null) {
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            clearTimeout(that._heartbeat_timeout_id);
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            this._heartbeat_timeout_id = null;
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        }
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        // Cancel any pending auth requests and any timeouts for ACKs
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        _.each(this._requests, function (val, key) {
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            if (val.ack_timeout_id !== null) {
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                clearTimeout(val.ack_timeout_id);
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                val.ack_timeout_id = null;
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            }
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            if (val.type === 'auth') {
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                that._remove_request(key);
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            }
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        });
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        this._is_open = false;
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        this._is_authenticated = false;
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        this._is_reconnecting = true;
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        this._reconnect_initiation_time = now;
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        // This is a little weird because we're also called from the SockJS
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        // onclose handler.  Fortunately, close() does nothing on an
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        // already-closed SockJS object.  However, we do have to check that
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        // this._sockjs isn't undefined since it's not created immediately
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        // when running under the test suite.
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        if (this._sockjs !== undefined) {
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            var close_reason = CLOSE_REASONS[opts.reason];
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            this._sockjs.close(close_reason.code, close_reason.msg);
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        }
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        this._reconnect_timeout_id = setTimeout(function () {
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            that._reconnect_timeout_id = null;
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            blueslip.info("Attempting socket reconnect.");
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            that._create_sockjs_object();
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        }, opts.wait_time);
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    },
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    _localstorage_requests: function Socket__localstorage_requests() {
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        if (!localstorage.supported()) {
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            return {};
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        }
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        return JSON.parse(window.localStorage[this._localstorage_requests_key] || "{}");
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    },
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    _save_localstorage_requests: function Socket__save_localstorage_requests() {
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        if (!localstorage.supported()) {
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            return;
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        }
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        // Auth requests are always session-specific, so don't store them for later
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        var non_auth_reqs = {};
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        _.each(this._requests, function (val, key) {
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            if (val.type !== 'auth') {
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                non_auth_reqs[key] = val;
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            }
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        });
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        try {
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            window.localStorage[this._localstorage_requests_key] = JSON.stringify(non_auth_reqs);
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        } catch (e) {
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            // We can't catch a specific exception type, because browsers return different types
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            // for out of space errors. See http://chrisberkhout.com/blog/localstorage-errors/ for
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            // more details.
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            blueslip.warn("Failed to save to local storage, caught exception when saving " + e);
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        }
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    },
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    _save_request: function Socket__save_request(request) {
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        this._requests[request.req_id] = request;
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        if (!localstorage.supported()) {
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            return;
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        }
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        this._save_localstorage_requests();
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    },
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    _remove_request: function Socket__remove_request(req_id) {
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        delete this._requests[req_id];
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        if (!localstorage.supported()) {
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            return;
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        }
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        this._save_localstorage_requests();
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    },
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    _update_request_state: function Socket__update_request_state(req_id, state) {
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        this._requests[req_id].state = state;
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        if (!localstorage.supported()) {
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            return;
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        }
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        this._save_localstorage_requests();
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    },
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};
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return Socket;
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}());
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						|
 | 
						|
if (typeof module !== 'undefined') {
 | 
						|
    module.exports = Socket;
 | 
						|
}
 |