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	Now that we have added back support for `google-blob` emojiset, changing the fallback emojiset for `text` emojiset to `google-blob` make sense.
		
			
				
	
	
		
			214 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
var emoji = (function () {
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var exports = {};
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// `emojis_by_name` is the central data source that is supposed to be
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// used by every widget in the webapp for gathering data for displaying
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// emojis. Emoji picker uses this data to derive data for its own use.
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exports.emojis_by_name = {};
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exports.emojis = [];
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exports.all_realm_emojis = {};
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exports.active_realm_emojis = {};
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exports.default_emoji_aliases = {};
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// Unfortunately, this list does not currently match on
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// alias names like party_popper, simple_smile, and
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// hammer_and_wrench. But thumbs_up sorts to the top
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// for some other reason.
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exports.frequently_used_emojis_list = [
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    '1f44d',    // +1
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    '1f389',    // tada
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    '1f642',    // slight_smile
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    '2764',     // heart
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    '1f6e0',    // working_on_it
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    '1f419',    // octopus
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];
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var default_emojis = [];
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var zulip_emoji = {
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    id: 'zulip',
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    emoji_name: 'zulip',
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    emoji_url: '/static/generated/emoji/images/emoji/unicode/zulip.png',
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    is_realm_emoji: true,
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    deactivated: false,
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};
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exports.update_emojis = function update_emojis(realm_emojis) {
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    // exports.all_realm_emojis is emptied before adding the realm-specific emoji
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    // to it. This makes sure that in case of deletion, the deleted realm_emojis
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    // don't persist in exports.active_realm_emojis.
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    exports.all_realm_emojis = {};
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    exports.active_realm_emojis = {};
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    // Copy the default emoji list and add realm-specific emoji to it
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    exports.emojis = default_emojis.slice(0);
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    _.each(realm_emojis, function (data) {
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        exports.all_realm_emojis[data.id] = {id: data.id,
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                                             emoji_name: data.name,
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                                             emoji_url: data.source_url,
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                                             deactivated: data.deactivated};
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        if (data.deactivated !== true) {
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            // export.emojis are used in composebox autocomplete. This condition makes sure
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            // that deactivated emojis don't appear in the autocomplete.
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            exports.emojis.push({emoji_name: data.name,
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                                 emoji_url: data.source_url,
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                                 is_realm_emoji: true});
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            exports.active_realm_emojis[data.name] = {id: data.id,
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                                                      emoji_name: data.name,
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                                                      emoji_url: data.source_url};
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        }
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    });
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    // Add the Zulip emoji to the realm emojis list
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    exports.emojis.push(zulip_emoji);
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    exports.all_realm_emojis.zulip = zulip_emoji;
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    exports.active_realm_emojis.zulip = zulip_emoji;
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    exports.build_emoji_data(exports.active_realm_emojis);
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};
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exports.initialize = function initialize() {
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    _.each(emoji_codes.names, function (value) {
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        var base_name = emoji_codes.name_to_codepoint[value];
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        default_emojis.push({emoji_name: value,
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                             codepoint: emoji_codes.name_to_codepoint[value]});
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        if (exports.default_emoji_aliases.hasOwnProperty(base_name)) {
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            exports.default_emoji_aliases[base_name].push(value);
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        } else {
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            exports.default_emoji_aliases[base_name] = [value];
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        }
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    });
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    exports.update_emojis(page_params.realm_emoji);
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    var emojiset = page_params.emojiset;
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    if (page_params.emojiset === 'text') {
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        // If the current emojiset is `text`, then we fallback to the
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        // `google` emojiset on the backend (see zerver/views/home.py)
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        // for displaying emojis in emoji picker and composebox
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        // typeahead. This logic ensures that we do sprite sheet
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        // prefetching for that case.
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        emojiset = 'google-blob';
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    }
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    // Load the sprite image and octopus image in the background, so
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    // that the browser will cache it for later use.
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    var sprite = new Image();
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    sprite.src = '/static/generated/emoji/sheet-' + emojiset + '-64.png';
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    var octopus_image = new Image();
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    octopus_image.src = '/static/generated/emoji/images-' + emojiset + '-64/1f419.png';
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};
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exports.build_emoji_data = function (realm_emojis) {
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    exports.emojis_by_name = {};
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    var emoji_dict;
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    _.each(realm_emojis, function (realm_emoji, realm_emoji_name) {
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        emoji_dict = {
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            name: realm_emoji_name,
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            aliases: [realm_emoji_name],
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            is_realm_emoji: true,
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            url: realm_emoji.emoji_url,
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            has_reacted: false,
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        };
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        exports.emojis_by_name[realm_emoji_name] = emoji_dict;
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    });
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    _.each(emoji_codes.emoji_catalog, function (codepoints) {
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        _.each(codepoints, function (codepoint) {
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            if (emoji_codes.codepoint_to_name.hasOwnProperty(codepoint)) {
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                var emoji_name = emoji_codes.codepoint_to_name[codepoint];
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                if (!exports.emojis_by_name.hasOwnProperty(emoji_name)) {
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                    emoji_dict = {
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                        name: emoji_name,
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                        aliases: emoji.default_emoji_aliases[codepoint],
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                        is_realm_emoji: false,
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                        emoji_code: codepoint,
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                        has_reacted: false,
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                    };
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                    exports.emojis_by_name[emoji_name] = emoji_dict;
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                }
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            }
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        });
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    });
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};
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exports.build_emoji_upload_widget = function () {
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    var get_file_input = function () {
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        return $('#emoji_file_input');
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    };
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    var file_name_field = $('#emoji-file-name');
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    var input_error = $('#emoji_file_input_error');
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    var clear_button = $('#emoji_image_clear_button');
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    var upload_button = $('#emoji_upload_button');
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    return upload_widget.build_widget(
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        get_file_input,
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        file_name_field,
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        input_error,
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        clear_button,
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        upload_button
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    );
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};
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exports.get_canonical_name = function (emoji_name) {
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    if (exports.active_realm_emojis.hasOwnProperty(emoji_name)) {
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        return emoji_name;
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    }
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    if (!emoji_codes.name_to_codepoint.hasOwnProperty(emoji_name)) {
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        blueslip.error("Invalid emoji name: " + emoji_name);
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        return;
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    }
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    var codepoint = emoji_codes.name_to_codepoint[emoji_name];
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    return emoji_codes.codepoint_to_name[codepoint];
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};
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// Translates emoticons in a string to their colon syntax.
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exports.translate_emoticons_to_names = function translate_emoticons_to_names(text) {
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    var translated = text;
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    var replacement_text;
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    var terminal_symbols = ',.;?!()[] "\'\n\t'; // From composebox_typeahead
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    var symbols_except_space = terminal_symbols.replace(' ', '');
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    var emoticon_replacer = function (match, g1, offset, str) {
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        var prev_char = str[offset - 1];
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        var next_char = str[offset + match.length];
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        var symbol_at_start = terminal_symbols.indexOf(prev_char) !== -1;
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        var symbol_at_end = terminal_symbols.indexOf(next_char) !== -1;
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        var non_space_at_start = symbols_except_space.indexOf(prev_char) !== -1;
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        var non_space_at_end = symbols_except_space.indexOf(next_char) !== -1;
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        var valid_start = symbol_at_start || offset === 0;
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        var valid_end = symbol_at_end || offset === str.length - match.length;
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        if (non_space_at_start && non_space_at_end) { // Hello!:)?
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            return match;
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        }
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        if (valid_start && valid_end) {
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            return replacement_text;
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        }
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        return match;
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    };
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    for (var emoticon in emoji_codes.emoticon_conversions) {
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        if (emoji_codes.emoticon_conversions.hasOwnProperty(emoticon)) {
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            replacement_text = emoji_codes.emoticon_conversions[emoticon];
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            var emoticon_regex = new RegExp('(' + util.escape_regexp(emoticon) + ')', 'g');
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            translated = translated.replace(emoticon_regex, emoticon_replacer);
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        }
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    }
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    return translated;
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};
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return exports;
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}());
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if (typeof module !== 'undefined') {
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    module.exports = emoji;
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}
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window.emoji = emoji;
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