mirror of
				https://github.com/zulip/zulip.git
				synced 2025-11-04 05:53:43 +00:00 
			
		
		
		
	ESLint won’t convert these automatically because it can’t rule out a
behavior difference arising from an access to a self-referential var
before it’s initialized:
> var x = (f => f())(() => x);
undefined
> let y = (f => f())(() => y);
Thrown:
ReferenceError: Cannot access 'y' before initialization
    at repl:1:26
    at repl:1:15
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
		
	
		
			
				
	
	
		
			331 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
var events = {
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    documentMouseup: [],
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    windowResize: [],
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};
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window.onload = function () {
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    document.body.addEventListener("mouseup", function (e) {
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        events.documentMouseup = events.documentMouseup.filter(function (event) {
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            // go through automatic cleanup when running events.
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            if (!document.body.contains(event.canvas)) {
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                return false;
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            }
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            event.callback.call(this, e);
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            return true;
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        });
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    });
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    window.addEventListener("resize", function (e) {
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        events.windowResize = events.windowResize.filter(function (event) {
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            if (!document.body.contains(event.canvas)) {
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                return false;
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            }
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            event.callback.call(this, e);
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            return true;
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        }.bind(this));
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    });
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};
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const funcs = {
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    setZoom: function (meta, zoom) {
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        // condition to handle zooming event by zoom hotkeys
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        if (zoom === '+') {
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            zoom = meta.zoom * 1.2;
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        } else if (zoom === '-') {
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            zoom = meta.zoom / 1.2;
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        }
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        // make sure the zoom is above 1 and below the maxZoom.
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        meta.zoom = Math.min(Math.max(zoom, 1), meta.maxZoom);
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    },
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    // this is a function given a canvas that attaches all of the events
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    // required to pan and zoom.
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    attachEvents: function (canvas, context, meta) {
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        var mousedown = false;
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        // wheelEvent.deltaMode is a value that describes what the unit is
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        // for the `deltaX`, `deltaY`, and `deltaZ` properties.
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        var DELTA_MODE = {
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            PIXEL: 0,
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            LINE: 1,
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            PAGE: 2,
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        };
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        // give object structure in `mousedown`, because its props are only
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        // ever set once `mousedown` + `mousemove` is triggered.
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        var lastPosition = {};
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        // in browsers such as Safari, the `e.movementX` and `e.movementY`
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        // props don't exist, so we need to create them as a difference of
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        // where the last `layerX` and `layerY` movements since the last
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        // `mousemove` event in this `mousedown` event were registered.
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        var polyfillMouseMovement = function (e) {
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            e.movementX = e.layerX - lastPosition.x || 0;
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            e.movementY = e.layerY - lastPosition.y || 0;
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            lastPosition = {
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                x: e.layerX,
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                y: e.layerY,
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            };
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        };
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        // use the wheel event rather than scroll because this isn't
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        // actually an element that can scroll. The wheel event will
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        // detect the *gesture* of scrolling over an element, without actually
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        // worrying about scrollable content.
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        canvas.addEventListener("wheel", function (e) {
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            e.preventDefault();
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            // this is to reverese scrolling directions for the image.
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            var delta = meta.direction * e.deltaY;
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            if (e.deltaMode === DELTA_MODE.LINE) {
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                // the vertical height in pixels of an approximate line.
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                delta *= 15;
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            }
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            if (e.deltaMode === DELTA_MODE.PAGE) {
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                // the vertical height in pixels of an approximate page.
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                delta *= 300;
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            }
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            // this is calculated as the user defined speed times the normalizer
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            // (which just is what it takes to take the raw delta and transform
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            // it to a normal speed), multiply it against the current zoom.
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            // Example:
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            // delta = 8
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            // normalizedDelta = delta * (1 / 20) * 1 = 0.4
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            // zoom = zoom * (0.4 / 100) + 1
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            var zoom = meta.zoom * (
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                meta.speed * meta.internalSpeedMultiplier * delta / 100 + 1
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            );
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            funcs.setZoom(meta, zoom);
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            funcs.displayImage(canvas, context, meta);
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            return false;
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        });
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        // the only valid mousedown events should originate inside of the
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        // canvas.
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        canvas.addEventListener("mousedown", function () {
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            mousedown = true;
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        });
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        // on mousemove, actually run the pan events.
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        canvas.addEventListener("mousemove", function (e) {
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            // to pan, there must be mousedown and mousemove, check if valid.
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            if (mousedown === true) {
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                polyfillMouseMovement(e);
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                // find the percent of movement relative to the canvas width
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                // since e.movementX, e.movementY are in px.
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                var percentMovement = {
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                    x: e.movementX / canvas.width,
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                    y: e.movementY / canvas.height,
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                };
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                // add the percentMovement to the meta coordinates but divide
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                // out by the zoom ratio because when zoomed in 10x for example
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                // moving the photo by 1% will appear like 10% on the <canvas>.
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                meta.coords.x += percentMovement.x * 2 / meta.zoom;
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                meta.coords.y += percentMovement.y * 2 / meta.zoom;
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                // redraw the image.
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                funcs.displayImage(canvas, context, meta);
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            }
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        });
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        // event listener to handle zoom in and out from using keyboard keys z/Z and +/-
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        // in the canvas
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        // these hotkeys are not implemented in static/js/hotkey.js as the code in
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        // static/js/lightbox_canvas.js and static/js/lightbox.js isn't written a way
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        // that the LightboxCanvas instance created in lightbox.js can be
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        // accessed from hotkey.js. Major code refactoring is required in lightbox.js
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        // to implement these keyboard shortcuts in hotkey.js
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        document.addEventListener('keydown', function (e) {
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            if (!overlays.lightbox_open()) {
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                return;
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            }
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            if (e.key === "Z" || e.key === '+') {
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                funcs.setZoom(meta, '+');
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                funcs.displayImage(canvas, context, meta);
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            } else if (e.key === "z" || e.key === '-') {
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                funcs.setZoom(meta, '-');
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                funcs.displayImage(canvas, context, meta);
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            } else if (e.key === 'v') {
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                overlays.close_overlay('lightbox');
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            }
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            e.preventDefault();
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            e.stopPropagation();
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        });
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        // make sure that when the mousedown is lifted on <canvas>to prevent
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        // panning events.
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        canvas.addEventListener("mouseup", function () {
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            mousedown = false;
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            // reset this to be empty so that the values will `NaN` on first
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            // mousemove and default to a change of (0, 0).
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            lastPosition = {};
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        });
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        // do so on the document.body as well, though depending on the infra,
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        // these are less reliable as preventDefault may prevent these events
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        // from propagating all the way to the <body>.
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        events.documentMouseup.push({
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            canvas: canvas,
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            meta: meta,
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            callback: function () {
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                mousedown = false;
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            },
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        });
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        events.windowResize.push({
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            canvas: canvas,
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            meta: meta,
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            callback: function () {
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                funcs.sizeCanvas(canvas, meta);
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                funcs.displayImage(canvas, context, meta);
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            },
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        });
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    },
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    imageRatio: function (image) {
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        return image.naturalWidth / image.naturalHeight;
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    },
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    displayImage: function (canvas, context, meta) {
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        meta.coords.x = Math.max(1 / (meta.zoom * 2), meta.coords.x);
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        meta.coords.x = Math.min(1 - 1 / (meta.zoom * 2), meta.coords.x);
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        meta.coords.y = Math.max(1 / (meta.zoom * 2), meta.coords.y);
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        meta.coords.y = Math.min(1 - 1 / (meta.zoom * 2), meta.coords.y);
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        var c = {
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            x: meta.coords.x - 1,
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            y: meta.coords.y - 1,
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        };
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        var x = meta.zoom * c.x * canvas.width + canvas.width / 2;
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        var y = meta.zoom * c.y * canvas.height + canvas.height / 2;
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        var w = canvas.width * meta.zoom;
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        var h = canvas.height * meta.zoom;
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        canvas.width = canvas.width;
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        context.imageSmoothingEnabled = false;
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        context.drawImage(meta.image, x, y, w, h);
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    },
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    // the `sizeCanvas` method figures out the appropriate bounding box for
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    // the canvas given a parent that has constraints.
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    // for example, if a photo has a ration of 1.5:1 (w:h), and the parent
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    // box is 1:1 respectively, we want to stretch the photo to be as large
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    // as we can, which means that we check if having the photo width = 100%
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    // means that the height is less than 100% of the parent height. If so,
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    // then we size the photo as w = 100%, h = 100% / 1.5.
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    sizeCanvas: function (canvas, meta) {
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        if (typeof meta.onresize === "function") {
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            meta.onresize(canvas);
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        }
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        var parent = {
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            width: canvas.parentNode.clientWidth,
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            height: canvas.parentNode.clientHeight,
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        };
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        if (parent.height * meta.ratio > parent.width) {
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            canvas.width = parent.width * 2;
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            canvas.style.width = parent.width + "px";
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            canvas.height = parent.width / meta.ratio * 2;
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            canvas.style.height = parent.width / meta.ratio + "px";
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        } else {
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            canvas.height = parent.height * 2;
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            canvas.style.height = parent.height + "px";
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            canvas.width = parent.height * meta.ratio * 2;
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            canvas.style.width = parent.height * meta.ratio + "px";
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        }
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        blueslip.warn("Please specify a 'data-width' or 'data-height' argument for canvas.");
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    },
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};
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// a class w/ prototype to create a new `LightboxCanvas` instance.
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var LightboxCanvas = function (el) {
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    var self = this;
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    this.meta = {
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        direction: -1,
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        zoom: 1,
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        image: null,
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        coords: {
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            x: 0.5,
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            y: 0.5,
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        },
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        speed: 1,
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        // this is to normalize the speed to what I would consider to be
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        // "standard" zoom speed.
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        internalSpeedMultiplier: 0.05,
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        maxZoom: 10,
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    };
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    if (el instanceof Node) {
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        this.canvas = el;
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    } else if (typeof el === "string") {
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        this.canvas = document.querySelector(el);
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    } else {
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        blueslip.warn("Error. 'LightboxCanvas' accepts either string selector or node.");
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        return;
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    }
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    this.context = this.canvas.getContext("2d");
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    this.meta.image = new Image();
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    this.meta.image.src = this.canvas.getAttribute("data-src");
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    this.meta.image.onload = function () {
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        self.meta.ratio = funcs.imageRatio(this);
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        funcs.sizeCanvas(self.canvas, self.meta);
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        funcs.displayImage(self.canvas, self.context, self.meta);
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    };
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    this.canvas.image = this.meta.image;
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    funcs.attachEvents(this.canvas, this.context, self.meta);
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};
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LightboxCanvas.prototype = {
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    // set the speed at which scrolling zooms in on a photo.
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    speed: function (speed) {
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        this.meta.speed = speed;
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    },
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    // set the max zoom of the `LightboxCanvas` canvas as a mult of the total width.
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    maxZoom: function (maxZoom) {
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        this.meta.maxZoom = maxZoom;
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    },
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    reverseScrollDirection: function () {
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        this.meta.direction = 1;
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    },
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    setZoom: function (zoom) {
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        funcs.setZoom(this.meta, zoom);
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        funcs.displayImage(this.canvas, this.context, this.meta);
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    },
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    resize: function (callback) {
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        this.meta.onresize = callback;
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    },
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};
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module.exports = LightboxCanvas;
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window.LightboxCanvas = LightboxCanvas;
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