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This required lots of manual testing:
- search/navigate user presence
- send PM and mention user
- pay attention to compose fade
- send stream msg and mention user
- open Private Messages in top-left and click
- test unread counts
- invite user who already has account
- search for users in search bar
- check user settings
- User Groups
- Users
- Deactivated Users
- Bots
- create a bot
- mention user groups
- send group PM then click on lower right
- view/edit/create streams
If there are still pieces of code that don't convert
ids to ints, the code should still work but report
blueslip errors.
I try to mostly convert user_ids to ints in the callers,
since often the callers are dealing with small amounts
of data, like user ids from huddles.
174 lines
5.1 KiB
JavaScript
174 lines
5.1 KiB
JavaScript
// This module just manages data. See activity.js for
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// the UI of our buddy list.
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exports.presence_info = {};
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/* Mark users as offline after 140 seconds since their last checkin,
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* Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle
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*/
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const OFFLINE_THRESHOLD_SECS = 140;
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const BIG_REALM_COUNT = 250;
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const MOBILE_DEVICES = ["Android", "ZulipiOS", "ios"];
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function is_mobile(device) {
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return MOBILE_DEVICES.indexOf(device) !== -1;
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}
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exports.is_active = function (user_id) {
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if (exports.presence_info[user_id]) {
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const status = exports.presence_info[user_id].status;
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if (status && status === "active") {
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return true;
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}
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}
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return false;
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};
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exports.get_status = function (user_id) {
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if (people.is_my_user_id(user_id)) {
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return "active";
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}
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if (user_id in exports.presence_info) {
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return exports.presence_info[user_id].status;
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}
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return "offline";
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};
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exports.get_user_ids = function () {
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const user_ids = Object.keys(exports.presence_info).map(s => parseInt(s, 10));
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return user_ids;
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};
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function status_from_timestamp(baseline_time, info) {
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let status = 'offline';
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let last_active = 0;
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let mobileAvailable = false;
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let nonmobileAvailable = false;
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_.each(info, function (device_presence, device) {
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const age = baseline_time - device_presence.timestamp;
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if (last_active < device_presence.timestamp) {
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last_active = device_presence.timestamp;
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}
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if (is_mobile(device)) {
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mobileAvailable = device_presence.pushable || mobileAvailable;
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}
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if (age < OFFLINE_THRESHOLD_SECS) {
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switch (device_presence.status) {
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case 'active':
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if (is_mobile(device)) {
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mobileAvailable = true;
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} else {
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nonmobileAvailable = true;
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}
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status = device_presence.status;
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break;
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case 'idle':
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if (status !== 'active') {
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status = device_presence.status;
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}
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break;
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case 'offline':
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if (status !== 'active' && status !== 'idle') {
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status = device_presence.status;
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}
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break;
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default:
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blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined);
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}
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}
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});
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return {status: status,
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mobile: !nonmobileAvailable && mobileAvailable,
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last_active: last_active };
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}
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// For testing
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exports._status_from_timestamp = status_from_timestamp;
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exports.set_info_for_user = function (user_id, info, server_time) {
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const status = status_from_timestamp(server_time, info);
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exports.presence_info[user_id] = status;
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};
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exports.set_info = function (presences, server_timestamp) {
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exports.presence_info = {};
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_.each(presences, function (info, this_email) {
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const person = people.get_by_email(this_email);
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if (person === undefined) {
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if (!(server_events.suspect_offline || reload_state.is_in_progress())) {
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// If we're online, and we get a user who we don't
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// know about in the presence data, throw an error.
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blueslip.error('Unknown email in presence data: ' + this_email);
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}
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// Either way, we deal by skipping this user and
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// rendering everyone else, to avoid disruption.
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return;
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}
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const user_id = person.user_id;
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if (user_id) {
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const status = status_from_timestamp(server_timestamp,
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info);
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exports.presence_info[user_id] = status;
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}
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});
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exports.update_info_for_small_realm();
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};
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exports.update_info_for_small_realm = function () {
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if (people.get_realm_count() >= BIG_REALM_COUNT) {
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// For big realms, we don't want to bloat our buddy
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// lists with lots of long-time-inactive users.
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return;
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}
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// For small realms, we create presence info for users
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// that the server didn't include in its presence update.
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const persons = people.get_realm_persons();
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_.each(persons, function (person) {
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const user_id = person.user_id;
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let status = "offline";
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if (exports.presence_info[user_id]) {
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// this is normal, we have data for active
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// users that we don't want to clobber.
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return;
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}
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if (person.is_bot) {
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// we don't show presence for bots
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return;
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}
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if (people.is_my_user_id(user_id)) {
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status = "active";
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}
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exports.presence_info[user_id] = {
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status: status,
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mobile: false,
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last_active: undefined,
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};
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});
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};
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exports.last_active_date = function (user_id) {
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const info = exports.presence_info[user_id];
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if (!info || !info.last_active) {
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return;
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}
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const date = new XDate(info.last_active * 1000);
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return date;
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};
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window.presence = exports;
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