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			311 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import render_user_presence_row from "../templates/user_presence_row.hbs";
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import render_user_presence_rows from "../templates/user_presence_rows.hbs";
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import * as buddy_data from "./buddy_data";
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import * as message_viewport from "./message_viewport";
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import * as padded_widget from "./padded_widget";
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import * as ui from "./ui";
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class BuddyListConf {
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    container_sel = "#user_presences";
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    scroll_container_sel = "#buddy_list_wrapper";
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    item_sel = "li.user_sidebar_entry";
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    padding_sel = "#buddy_list_wrapper_padding";
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    items_to_html(opts) {
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        const user_info = opts.items;
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        const html = render_user_presence_rows({users: user_info});
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        return html;
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    }
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    item_to_html(opts) {
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        const html = render_user_presence_row(opts.item);
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        return html;
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    }
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    get_li_from_key(opts) {
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        const user_id = opts.key;
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        const container = $(this.container_sel);
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        return container.find(`${this.item_sel}[data-user-id='${CSS.escape(user_id)}']`);
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    }
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    get_key_from_li(opts) {
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        return Number.parseInt(opts.li.expectOne().attr("data-user-id"), 10);
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    }
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    get_data_from_keys(opts) {
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        const keys = opts.keys;
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        const data = buddy_data.get_items_for_users(keys);
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        return data;
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    }
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    compare_function = buddy_data.compare_function;
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    height_to_fill() {
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        // Because the buddy list gets sized dynamically, we err on the side
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        // of using the height of the entire viewport for deciding
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        // how much content to render.  Even on tall monitors this should
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        // still be a significant optimization for orgs with thousands of
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        // users.
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        const height = message_viewport.height();
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        return height;
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    }
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}
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class BuddyList extends BuddyListConf {
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    keys = [];
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    populate(opts) {
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        this.render_count = 0;
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        this.container.html("");
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        // We rely on our caller to give us items
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        // in already-sorted order.
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        this.keys = opts.keys;
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        this.fill_screen_with_content();
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    }
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    render_more(opts) {
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        const chunk_size = opts.chunk_size;
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        const begin = this.render_count;
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        const end = begin + chunk_size;
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        const more_keys = this.keys.slice(begin, end);
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        if (more_keys.length === 0) {
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            return;
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        }
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        const items = this.get_data_from_keys({
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            keys: more_keys,
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        });
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        const html = this.items_to_html({
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            items,
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        });
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        this.container = $(this.container_sel);
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        this.container.append(html);
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        // Invariant: more_keys.length >= items.length.
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        // (Usually they're the same, but occasionally keys
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        // won't return valid items.  Even though we don't
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        // actually render these keys, we still "count" them
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        // as rendered.
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        this.render_count += more_keys.length;
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        this.update_padding();
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    }
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    get_items() {
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        const obj = this.container.find(`${this.item_sel}`);
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        return obj.map((i, elem) => $(elem));
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    }
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    first_key() {
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        return this.keys[0];
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    }
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    prev_key(key) {
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        const i = this.keys.indexOf(key);
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        if (i <= 0) {
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            return undefined;
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        }
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        return this.keys[i - 1];
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    }
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    next_key(key) {
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        const i = this.keys.indexOf(key);
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        if (i < 0) {
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            return undefined;
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        }
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        return this.keys[i + 1];
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    }
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    maybe_remove_key(opts) {
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        const pos = this.keys.indexOf(opts.key);
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        if (pos < 0) {
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            return;
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        }
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        this.keys.splice(pos, 1);
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        if (pos < this.render_count) {
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            this.render_count -= 1;
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            const li = this.find_li({key: opts.key});
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            li.remove();
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            this.update_padding();
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        }
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    }
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    find_position(opts) {
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        const key = opts.key;
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        let i;
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        for (i = 0; i < this.keys.length; i += 1) {
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            const list_key = this.keys[i];
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            if (this.compare_function(key, list_key) < 0) {
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                return i;
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            }
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        }
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        return this.keys.length;
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    }
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    force_render(opts) {
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        const pos = opts.pos;
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        // Try to render a bit optimistically here.
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        const cushion_size = 3;
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        const chunk_size = pos + cushion_size - this.render_count;
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        if (chunk_size <= 0) {
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            blueslip.error("cannot show key at this position: " + pos);
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        }
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        this.render_more({
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            chunk_size,
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        });
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    }
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    find_li(opts) {
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        const key = opts.key;
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        // Try direct DOM lookup first for speed.
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        let li = this.get_li_from_key({
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            key,
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        });
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        if (li.length === 1) {
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            return li;
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        }
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        if (!opts.force_render) {
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            // Most callers don't force us to render a list
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            // item that wouldn't be on-screen anyway.
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            return li;
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        }
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        const pos = this.keys.indexOf(key);
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        if (pos < 0) {
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            // TODO: See ListCursor.get_row() for why this is
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            //       a bit janky now.
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            return [];
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        }
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        this.force_render({
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            pos,
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        });
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        li = this.get_li_from_key({
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            key,
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        });
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        return li;
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    }
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    insert_new_html(opts) {
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        const other_key = opts.other_key;
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        const html = opts.html;
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        const pos = opts.pos;
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        if (other_key === undefined) {
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            if (pos === this.render_count) {
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                this.render_count += 1;
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                this.container.append(html);
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                this.update_padding();
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            }
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            return;
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        }
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        if (pos < this.render_count) {
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            this.render_count += 1;
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            const li = this.find_li({key: other_key});
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            li.before(html);
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            this.update_padding();
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        }
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    }
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    insert_or_move(opts) {
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        const key = opts.key;
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        const item = opts.item;
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        this.maybe_remove_key({key});
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        const pos = this.find_position({
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            key,
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        });
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        // Order is important here--get the other_key
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        // before mutating our list.  An undefined value
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        // corresponds to appending.
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        const other_key = this.keys[pos];
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        this.keys.splice(pos, 0, key);
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        const html = this.item_to_html({item});
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        this.insert_new_html({
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            pos,
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            html,
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            other_key,
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        });
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    }
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    fill_screen_with_content() {
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        let height = this.height_to_fill();
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        const elem = ui.get_scroll_element($(this.scroll_container_sel)).expectOne()[0];
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        // Add a fudge factor.
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        height += 10;
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        while (this.render_count < this.keys.length) {
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            const padding_height = $(this.padding_sel).height();
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            const bottom_offset = elem.scrollHeight - elem.scrollTop - padding_height;
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            if (bottom_offset > height) {
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                break;
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            }
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            const chunk_size = 20;
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            this.render_more({
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                chunk_size,
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            });
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        }
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    }
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    // This is a bit of a hack to make sure we at least have
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    // an empty list to start, before we get the initial payload.
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    container = $(this.container_sel);
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    start_scroll_handler() {
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        // We have our caller explicitly call this to make
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        // sure everything's in place.
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        const scroll_container = ui.get_scroll_element($(this.scroll_container_sel));
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        scroll_container.on("scroll", () => {
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            this.fill_screen_with_content();
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        });
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    }
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    update_padding() {
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        padded_widget.update_padding({
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            shown_rows: this.render_count,
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            total_rows: this.keys.length,
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            content_sel: this.container_sel,
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            padding_sel: this.padding_sel,
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        });
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    }
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}
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export const buddy_list = new BuddyList();
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