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			639 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			639 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Writing a new application feature
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The changes needed to add a new feature will vary, of course, but this
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document provides a general outline of what you may need to do, as well
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as an example of the specific steps needed to add a new feature: adding
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a new option to the application that is dynamically synced through the
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data system in real-time to all browsers the user may have open.
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As you read this, you may find you need to learn about Zulip's
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real-time push system; the
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[real-time push and events](../subsystems/events-system.html)
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documentation has a detailed explanation of how everything works. You
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may also find it beneficial to read Zulip's
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[architectural overview](../overview/architecture-overview.html).
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Zulip is a web application built using the
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[Django framework](https://www.djangoproject.com/), and some of the
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processes listed in this tutorial, such as database migrations and
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tests, use Django's tooling.
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Zulip's [directory structure](../overview/directory-structure.html) will also be
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helpful to review when creating a new feature. Many aspects of the structure
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will be familiar to Django developers. Visit
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[Django's documentation](https://docs.djangoproject.com/en/1.11/#index-first-steps)
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for more information about how Django projects are typically organized.
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## General Process
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### Files impacted
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This tutorial will walk through adding a new feature to a Realm (an
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organization in Zulip). The following files are involved in the process:
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**Backend**
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- `zerver/model.py`: Defines the database model.
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- `zerver/views/realm.py`: The view function that implements the API endpoint
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  for editing realm objects.
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- `zerver/lib/actions.py`: Contains code for updating and interacting with the database.
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- `zerver/lib/events.py`: Ensures that the state Zulip sends to clients is always
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  consistent and correct.
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**Frontend**
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- `static/templates/settings/organization-permissions-admin.handlebars`: defines
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   the structure of the admin permissions page (checkboxes for each organization
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   permission setting).
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- `static/js/settings_org.js`: handles organization setting form submission.
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- `static/js/server_events_dispatch.js`: handles events coming from the server
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  (ex: pushing an organization change to other open browsers and updating
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  the application's state).
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**Backend Testing**
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- `zerver/tests/test_realm.py`: end-to-end API tests for updating realm settings.
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- `zerver/tests/test_events.py`: tests for possible race bugs in the
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  zerver/lib/events.py implementation.
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**Frontend Testing**
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- `frontend_tests/casper_tests/10-admin.js`: end-to-end tests for the organization
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  admin settings pages.
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- `frontend_tests/node_tests/dispatch.js`
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### Adding a field to the database
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**Update the model:** The server accesses the underlying database in
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`zerver/models.py`. Add a new field in the appropriate class.
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**Create and run the migration:** To create and apply a migration, run the
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following commands:
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```
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./manage.py makemigrations
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./manage.py migrate
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```
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You can read our
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[database migration documentation](../subsystems/schema-migrations.html)
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to learn more about creating and applying database migrations.
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**Test your changes:** Once you've run the migration, flush memcached
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on your development server (`./scripts/setup/flush-memcached`) and then
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[restart the development server](
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../development/remote.html?highlight=tools%2Frun-dev.py#running-the-development-server)
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to avoid interacting with cached objects.
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### Backend changes
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We have a framework that automatically handles many of the steps for the
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most common types of UserProfile and Realm settings. We refer to this as the
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`property_types` framework. However, it is valuable to understand
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the flow of events even if the `property_types` framework means you don't
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have to write much code for a new setting.
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**Database interaction:** Add any necessary code for updating and
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interacting with the database in `zerver/lib/actions.py`. It should
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update the database and send an event announcing the change.
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**Application state:** Modify the `fetch_initial_state_data` and
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`apply_event` functions in `zerver/lib/events.py` to update the state
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based on the event you just created.
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**Backend implementation:** Make any other modifications to the backend
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required for your feature to do what it's supposed to do (this will
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be unique to the feature you're implementing).
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**New views:** Add any new application views to `zproject/urls.py`, or
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update the appropriate existing view in `zerver/views/`. This
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includes both views that serve HTML (new pages on Zulip) as well as new
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API endpoints that serve JSON-formatted data.
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**Testing:** At the very least, add a test of your event data flowing
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through the system in `test_events.py` and an API test (e.g. for a
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Realm setting, in `test_realm.py`).
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### Frontend changes
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**JavaScript:** Zulip's JavaScript is located in the directory
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`static/js/`. The exact files you may need to change depend on your
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feature. If you've added a new event that is sent to clients, be sure to
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add a handler for it in `static/js/server_events_dispatch.js`.
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**CSS:** The primary CSS file is `static/styles/zulip.css`. If your new
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feature requires UI changes, you may need to add additional CSS to this
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file.
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**Templates:** The initial page structure is rendered via Jinja2
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templates located in `templates/zerver`. For JavaScript, Zulip uses
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Handlebars templates located in `static/templates`. Templates are
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precompiled as part of the build/deploy process.
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Zulip is fully internationalized, so when writing both HTML templates
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or JavaScript code that generates user-facing strings, be sure to
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[tag those strings for translation](../translating/translating.html).
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**Testing:** There are two types of frontend tests: node-based unit
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tests and blackbox end-to-end tests. The blackbox tests are run in a
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headless browser using Casper.js and are located in
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`frontend_tests/casper_tests/`. The unit tests use Node's `assert`
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module are located in `frontend_tests/node_tests/`. For more
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information on writing and running tests, see the
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[testing documentation](../testing/testing.html).
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### Documentation changes
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After implementing the new feature, you should
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document it and update any existing documentation that might be
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relevant to the new feature. For more information on the kinds of
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documentation Zulip has, see [Documentation](../subsystems/documentation.html).
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## Example Feature
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This example describes the process of adding a new setting to Zulip: a
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flag that allows an admin to require topics on stream messages (the default
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behavior is that topics can have no subject). This flag is an
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actual Zulip feature. You can review [the original commit](
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https://github.com/zulip/zulip/pull/5660/commits/aeeb81d3ff0e0cc201e891cec07e1d2cd0a2060d)
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in the Zulip repo. (This commit displays the work of setting up a checkbox
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for the feature on the admin settings page, communicating and saving updates
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to the setting to the database, and updating the state of the application
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after the setting is updated. For the code that accomplishes the underlying
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task of requiring messages to have a topic, you can [view this commit](
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https://github.com/zulip/zulip/commit/90e2f5053f5958b44ea9b2362cadcb076deaa975).)
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### Update the model
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First, update the database and model to store the new setting. Add a new
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boolean field, `mandatory_topics`, to the Realm model in
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`zerver/models.py`.
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``` diff
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# zerver/models.py
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class Realm(models.Model):
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    # ...
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    restricted_to_domain = models.BooleanField(default=True) # type: bool
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    invite_required = models.BooleanField(default=False) # type: bool
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+   mandatory_topics = models.BooleanField(default=False) # type: bool
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```
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The Realm model also contains an attribute, `property_types`, which
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other backend functions use to handle most realm settings without any custom
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code for the setting (more on this process below). The attribute is a
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dictionary, where the key is the name of the realm field and the value
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is the field's type. Add the new field to the `property_types`
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dictionary.
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``` diff
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# zerver/models.py
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class Realm(models.Model)
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  # ...
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  # Define the types of the various automatically managed properties
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    property_types = dict(
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        add_emoji_by_admins_only=bool,
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        allow_edit_history=bool,
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        # ...
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+       mandatory_topics=bool,
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        # ...
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```
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**The majority of realm settings can be included in
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`property_types`.**  However, there are some properties that need custom
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logic and thus cannot use this framework.  For example:
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* The realm `authentication_methods` attribute is a bitfield and needs
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additional code for validation and updating.
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* The `allow_message_editing` and `message_content_edit_limit_seconds`
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fields depend on one another, so they are also handled separately and
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not included in `property_types`.
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When creating a realm property that is not a boolean, Text or
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integer field, or when adding a field that is dependent on other fields,
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do not add the field to the `property_types` dictionary. The steps
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below will point out where to write additional code for these cases.
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### Create the migration
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Create the migration file using the Django `makemigrations` command:
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`./manage.py makemigrations`. Make sure to commit the generated file to git:
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`git add zerver/migrations/NNNN_realm_mandatory_topics.py`
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(NNNN is a number that is equal to the number of migrations.)
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If you run into problems, the
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[Django migration documentation](https://docs.djangoproject.com/en/1.8/topics/migrations/)
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is helpful.
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### Test your migration changes
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Apply the migration using Django's `migrate` command: `./manage.py migrate`.
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Output:
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```
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shell $ ./manage.py migrate
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Operations to perform:
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  Synchronize unmigrated apps: staticfiles, analytics, pipeline
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  Apply all migrations: zilencer, confirmation, sessions, guardian, zerver, sites, auth, contenttypes
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Synchronizing apps without migrations:
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  Creating tables...
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    Running deferred SQL...
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  Installing custom SQL...
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Running migrations:
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  Rendering model states... DONE
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  Applying zerver.NNNN_realm_mandatory_topics... OK
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```
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Once you've run the migration, restart memcached on your development
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server (`/etc/init.d/memcached restart`) and then [restart the development server](
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../development/remote.html?highlight=tools%2Frun-dev.py#running-the-development-server)
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to avoid interacting with cached objects.
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### Handle database interactions
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Next, we will implement the backend part of this feature.
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Like typical apps, we will need our backend to update the database and
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send some response to the client that made the request.
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Beyond that, we need to orchestrate notifications about the setting change
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to *other* clients (or other users, if you will).  Clients
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find out about settings through two closely related code paths. When a client
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first contacts the server, the server sends the client its
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initial state. Subsequently, clients subscribe to "events," which can
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(among other things) indicate that settings have changed.
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For the backend piece, we will need our action to make a call to `send_event`
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to send the event to clients that are active. We will also need to
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modify `fetch_initial_state_data` so that the new field is passed to
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clients. See [our event system docs](../subsystems/events-system.html) for all the
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gory details.
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Anyway, getting back to implementation details...
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If you are working on a feature that is in the realm `property_types`
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dictionary, you will not need to add code to `zerver/lib/actions.py`, but
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we will describe what the process in that file does:
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In `zerver/lib/actions.py`, the function `do_set_realm_property` takes
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in the name of a realm property to update and the value it should
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have. This function updates the database and triggers an event to
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notify clients about the change. It uses the field's type, specified
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in the `Realm.property_types` dictionary, to validate the type of the
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value before updating the property; this is primarily an assertion to
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help catch coding mistakes, not to check for bad user input.
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After updating the given realm field, `do_set_realm_property` creates
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an 'update' event with the name of the property and the new value. It
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then calls `send_event`, passing the event and the list of users whose
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browser sessions should be notified as the second argument. The latter
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argument can be a single user (if the setting is a personal one, like
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time display format), members in a particular stream only or all
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active users in a realm.
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    # zerver/lib/actions.py
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    def do_set_realm_property(realm: Realm, name: str, value: bool) -> None:
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      """Takes in a realm object, the name of an attribute to update, and the
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      value to update.
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      """
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      property_type = Realm.property_types[name]
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      assert isinstance(value, property_type), (
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          'Cannot update %s: %s is not an instance of %s' % (
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              name, value, property_type,))
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      setattr(realm, name, value)
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      realm.save(update_fields=[name])
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      event = dict(
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          type='realm',
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          op='update',
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          property=name,
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          value=value,
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      )
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      send_event(event, active_user_ids(realm))
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If the new realm property being added does not fit into the
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`property_types` framework (such as the `authentication_methods`
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field), you'll need to create a new function to explicitly update this
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field and send an event. For example:
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    # zerver/lib/actions.py
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    def do_set_realm_authentication_methods(realm: Realm, authentication_methods: Dict[str, bool]) -> None:
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        for key, value in list(authentication_methods.items()):
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            index = getattr(realm.authentication_methods, key).number
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            realm.authentication_methods.set_bit(index, int(value))
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        realm.save(update_fields=['authentication_methods'])
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        event = dict(
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            type="realm",
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            op="update_dict",
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            property='default',
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            data=dict(authentication_methods=realm.authentication_methods_dict())
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        )
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        send_event(event, active_user_ids(realm))
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### Update application state
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`zerver/lib/events.py` contains code to ensure that your new setting is included
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in the data sent down to clients: both when a new client is loaded
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and when changes happen. This file also automatically
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handles realm settings in the `property_types` dictionary, so you would
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not need to change this file if your setting fits that framework.
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The `fetch_initial_state_data` function is responsible for sending data when
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a client is loaded (data added to the `state` here will be available both
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in `page_params` in the browser, as well as to API clients like the mobile
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apps). The `apply_event` function in `zerver/lib/events.py` is important for
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making sure the `state` is always correct, even in the event of rare
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race conditions.
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    # zerver/lib/events.py
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    def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
 | 
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      # ...
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      if want('realm'):
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        for property_name in Realm.property_types:
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            state['realm_' + property_name] = getattr(user_profile.realm, property_name)
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        state['realm_authentication_methods'] = user_profile.realm.authentication_methods_dict()
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        state['realm_allow_message_editing'] = user_profile.realm.allow_message_editing
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        # ...
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    def apply_event(state, events, user_profile, include_subscribers):
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      for event in events:
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        # ...
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        elif event['type'] == 'realm':
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           field = 'realm_' + event['property']
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           state[field] = event['value']
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           # ...
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If your new realm property fits the `property_types`
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framework, you don't need to change `fetch_initial_state_data` or
 | 
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`apply_event`. However, if you are adding a
 | 
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property that is handled separately, you will need to explicitly add
 | 
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the property to the `state` dictionary in the `fetch_initial_state_data`
 | 
						|
function. E.g., for `authentication_methods`:
 | 
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 | 
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    # zerver/lib/events.py
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    def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
 | 
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      # ...
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      if want('realm'):
 | 
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          # ...
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          state['realm_authentication_methods'] = user_profile.realm.authentication_methods_dict()
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          # ...
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For this setting, one won't need to change `apply_event` since its
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default code for `realm` event types handles this case correctly, but
 | 
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for a totally new type of feature, a few lines in that function may be
 | 
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needed.
 | 
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### Add a new view
 | 
						|
 | 
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You will need to add a view for clients to access that will call the
 | 
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`actions.py` code to update the database. This example feature
 | 
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adds a new parameter that will be sent to clients when the
 | 
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application loads and should be accessible via JavaScript. There is
 | 
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already a view that does this for related flags: `update_realm` in
 | 
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`zerver/views/realm.py`. So in this case, we can add our code to the
 | 
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existing view instead of creating a new one.
 | 
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You'll need to add a parameter for the new field to the `update_realm`
 | 
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function in `zerver/views/realm.py` (and add the appropriate mypy type
 | 
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annotation).
 | 
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 | 
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``` diff
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 | 
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# zerver/views/realm.py
 | 
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def update_realm(request, user_profile, name=REQ(validator=check_string, default=None),
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             # ...,
 | 
						|
+            mandatory_topics=REQ(validator=check_bool, default=None),
 | 
						|
             # ...):
 | 
						|
+            # type: (HttpRequest, UserProfile, ..., Optional[bool], ...
 | 
						|
  # ...
 | 
						|
```
 | 
						|
 | 
						|
If this feature fits the `property_types` framework and does
 | 
						|
not require additional validation, this is the only change to make
 | 
						|
to `zerver/views/realm.py`.
 | 
						|
 | 
						|
Text fields or other realm properties that need additional validation
 | 
						|
can be handled at the beginning of `update_realm`.
 | 
						|
 | 
						|
    # zerver/views/realm.py
 | 
						|
 | 
						|
    # Additional validation/error checking beyond types go here, so
 | 
						|
    # the entire request can succeed or fail atomically.
 | 
						|
    if default_language is not None and default_language not in get_available_language_codes():
 | 
						|
        raise JsonableError(_("Invalid language '%s'" % (default_language,)))
 | 
						|
    if description is not None and len(description) > 100:
 | 
						|
        return json_error(_("Realm description cannot exceed 100 characters."))
 | 
						|
    # ...
 | 
						|
 | 
						|
The code in `update_realm` loops through the `property_types` dictionary
 | 
						|
and calls `do_set_realm_property` on any property to be updated from
 | 
						|
the request.
 | 
						|
 | 
						|
If the new feature is not in `property_types`, you will need to write code
 | 
						|
to call the function you wrote in `actions.py` that updates the database
 | 
						|
with the new value. E.g., for `authentication_methods`, we created
 | 
						|
`do_set_realm_authentication_methods`, which we will call here:
 | 
						|
 | 
						|
    # zerver/views/realm.py
 | 
						|
 | 
						|
    # import do_set_realm_authentication_methods from actions.py
 | 
						|
    from zerver.lib.actions import (
 | 
						|
        do_set_realm_message_editing,
 | 
						|
        do_set_realm_authentication_methods,
 | 
						|
        # ...
 | 
						|
    )
 | 
						|
    # ...
 | 
						|
    # ...
 | 
						|
    if authentication_methods is not None and realm.authentication_methods_dict() != authentication_methods:
 | 
						|
            do_set_realm_authentication_methods(realm, authentication_methods)
 | 
						|
            data['authentication_methods'] = authentication_methods
 | 
						|
    # ...
 | 
						|
 | 
						|
This completes the backend implementation. A great next step is to
 | 
						|
write automated backend tests for your new feature.
 | 
						|
 | 
						|
### Backend Tests
 | 
						|
 | 
						|
To test the new setting syncs correctly with the `property_types`
 | 
						|
framework, one usually just needs to add a line in each of
 | 
						|
`test_events.py` and `test_realm.py` with a list of values to switch
 | 
						|
between in the test.  In the case of a boolean field, no action is
 | 
						|
required, because those tests will correctly assume that the only
 | 
						|
values to test are `True` and `False`.
 | 
						|
 | 
						|
In `test_events.py`, the function that runs tests for the `property_types`
 | 
						|
framework is `do_set_realm_property_test`, and in `test_realm.py`, it is
 | 
						|
`do_test_realm_update_api`.
 | 
						|
 | 
						|
One still needs to add a test for whether the setting actually
 | 
						|
controls the feature it is supposed to control, however (e.g. for this
 | 
						|
example feature, whether sending a message without a topic fails with
 | 
						|
the setting enabled).
 | 
						|
 | 
						|
Visit Zulip's [Django testing](../testing/testing-with-django.html)
 | 
						|
documentation to learn more about the backend testing framework.
 | 
						|
 | 
						|
### Update the front end
 | 
						|
 | 
						|
After completing the process of adding a new feature on the back end,
 | 
						|
you should make the required front end changes: in this case, a checkbox needs
 | 
						|
to be added to the admin page (and its value added to the data sent back
 | 
						|
to server when a realm is updated) and the change event needs to be
 | 
						|
handled on the client.
 | 
						|
 | 
						|
To add the checkbox to the admin page, modify the relevant template,
 | 
						|
`static/templates/settings/organization-permissions-admin.handlebars`
 | 
						|
(omitted here since it is relatively straightforward).
 | 
						|
 | 
						|
Then add the new form control in `static/js/admin.js`.
 | 
						|
 | 
						|
``` diff
 | 
						|
 | 
						|
// static/js/admin.js
 | 
						|
 | 
						|
function _setup_page() {
 | 
						|
    var options = {
 | 
						|
        realm_name: page_params.realm_name,
 | 
						|
        realm_description: page_params.realm_description,
 | 
						|
        realm_restricted_to_domain: page_params.realm_restricted_to_domain,
 | 
						|
        realm_invite_required: page_params.realm_invite_required,
 | 
						|
        // ...
 | 
						|
+       realm_mandatory_topics: page_params.mandatory_topics,
 | 
						|
        // ...
 | 
						|
```
 | 
						|
 | 
						|
The JavaScript code for organization settings and permissions can be found in
 | 
						|
`static/js/settings_org.js`.
 | 
						|
 | 
						|
There is a front-end version of `property_types`, which reduces the code
 | 
						|
needed on the front end for a new feature.
 | 
						|
 | 
						|
Add the new feature to the `property_types` object in `settings_org.js`.
 | 
						|
The key should be the setting name and the value should be an object with
 | 
						|
the following keys:
 | 
						|
 | 
						|
* type
 | 
						|
* checked_msg (what message the user sees when they enable the setting)
 | 
						|
* unchecked_msg (what message the user sees when they disable the setting)
 | 
						|
 | 
						|
``` diff
 | 
						|
 | 
						|
// static/js/settings_org.js
 | 
						|
 | 
						|
var property_types = {
 | 
						|
    settings: {
 | 
						|
        // ...
 | 
						|
    },
 | 
						|
    permissions: { // ...
 | 
						|
+       mandatory_topics: {
 | 
						|
+           type: 'bool',
 | 
						|
+           checked_msg: i18n.t("Topics are required in messages to streams"),
 | 
						|
+           unchecked_msg: i18n.t("Topics are not required in messages to streams"),
 | 
						|
        },
 | 
						|
    },
 | 
						|
};
 | 
						|
```
 | 
						|
 | 
						|
Additionally, any code needed to update the UI when the setting is changed
 | 
						|
should be written in a function inside `settings_org.js`.
 | 
						|
For example, when a realm description is updated, that value change should
 | 
						|
occur in other windows where the description field is visible:
 | 
						|
 | 
						|
    # static/js/settings_org.js
 | 
						|
 | 
						|
    exports.update_realm_description = function () {
 | 
						|
        if (!meta.loaded) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        $('#id_realm_description').val(page_params.realm_description);
 | 
						|
    };
 | 
						|
 | 
						|
 | 
						|
This ensures the appropriate code will run even if the
 | 
						|
changes are made in another browser window.
 | 
						|
 | 
						|
In the example of updating a `mandatory_topics` setting, most of the changes
 | 
						|
are on the backend, so no UI updates are required.
 | 
						|
 | 
						|
Finally, update `server_events_dispatch.js` to handle related events coming from
 | 
						|
the server. There is an object, `realm_settings`, in the function
 | 
						|
`dispatch_normal_event`. The keys in this object are setting names and the
 | 
						|
values are the UI updating functions to run when an event has occurred.
 | 
						|
 | 
						|
If there is no relevant UI change to make, the value should be `noop`
 | 
						|
(this is the case for `mandatory_topics`). However, if you had written
 | 
						|
a function in `settings_org.js` to update UI, that function should
 | 
						|
be the value in the `realm_settings` object.
 | 
						|
 | 
						|
``` diff
 | 
						|
 | 
						|
// static/js/server_events_dispatch.js
 | 
						|
 | 
						|
function dispatch_normal_event(event) {
 | 
						|
    switch (event.type) {
 | 
						|
    // ...
 | 
						|
    case 'realm':
 | 
						|
      var realm_settings = {
 | 
						|
          add_emoji_by_admins_only: settings_emoji.update_custom_emoji_ui,
 | 
						|
          allow_edit_history: noop,
 | 
						|
          // ...
 | 
						|
+         mandatory_topics: noop,
 | 
						|
          // ...
 | 
						|
      };
 | 
						|
```
 | 
						|
 | 
						|
The rest of the `dispatch_normal_events` function updates the state of the
 | 
						|
application if an update event has occurred on a realm property and runs
 | 
						|
the associated function to update the application's UI, if necessary.
 | 
						|
 | 
						|
### Front End Tests
 | 
						|
 | 
						|
A great next step is to write front end tests. There are two types of
 | 
						|
frontend tests: [node-based unit tests](../testing/testing-with-node.html) and
 | 
						|
[Casper end-to-end tests](../testing/testing-with-casper.html).
 | 
						|
 | 
						|
At the minimum, if you created a new function to update UI in
 | 
						|
`settings_org.js`, you will need to mock that function in
 | 
						|
`frontend_tests/node_tests/dispatch.js`. Add the name of the UI
 | 
						|
function you created to the following object with `noop` as the value:
 | 
						|
 | 
						|
    # frontend_tests/node_tests/dispatch.js
 | 
						|
 | 
						|
    set_global('settings_org', {
 | 
						|
        reset_realm_default_language: noop,
 | 
						|
        toggle_email_change_display: noop,
 | 
						|
        toggle_name_change_display: noop,
 | 
						|
        update_message_retention_days: noop,
 | 
						|
        update_realm_description: noop,
 | 
						|
    });
 | 
						|
 | 
						|
Beyond that, you should add any applicable tests that verify the
 | 
						|
behavior of the setting you just created.
 | 
						|
 | 
						|
### Update documentation
 | 
						|
 | 
						|
After you add a new view, you should document your feature. This
 | 
						|
feature adds new functionality that requires messages to have topics
 | 
						|
if the setting is enabled. A recommended way to document this feature
 | 
						|
would be to update and/or augment
 | 
						|
[Zulip's user documentation](https://chat.zulip.org/help/)
 | 
						|
to reflect your changes and additions.
 | 
						|
 | 
						|
At the very least, this will involve adding (or modifying) a Markdown file
 | 
						|
documenting the feature to `templates/zerver/help/` in the main Zulip
 | 
						|
server repository, where the source for Zulip's user documentation is
 | 
						|
stored. For information on writing user documentation, see
 | 
						|
[Zulip's general user guide documentation](../subsystems/user-docs.html).
 | 
						|
 | 
						|
For a more concrete example of writing documentation for a new
 | 
						|
feature, see [an example commit in the Zulip repo][example-commit]
 | 
						|
that documented a new realm feature, [the current source][example-current-source],
 | 
						|
and [the final rendered documentation][example-docs].
 | 
						|
 | 
						|
[example-commit]: https://github.com/zulip/zulip/commit/5b4d9774e02a45e43465b0a28ffb3d9b373c9098
 | 
						|
[example-current-source]: https://github.com/zulip/zulip/blob/master/templates/zerver/help/only-allow-admins-to-invite-new-users.md
 | 
						|
[example-docs]: https://chat.zulip.org/help/only-allow-admins-to-invite-new-users
 |